In Delusion by crippledgames
Finished first ludum dare entry ever, made from scratch in as3.
arrow keys move, shift run, space interact
there's a bug where when you get the hammer and nails your inventory becomes invisible, you still have the items
arrow keys move, shift run, space interact
there's a bug where when you get the hammer and nails your inventory becomes invisible, you still have the items
Ratings
| Coolness | 100% | 1 |
| Overall | 2.75 | 571 |
| Audio | 2.90 | 262 |
| Fun | 2.12 | 772 |
| Graphics | 2.38 | 691 |
| Humor | 1.69 | 693 |
| Innovation | 2.21 | 741 |
| Mood | 3.34 | 110 |
| Theme | 2.28 | 766 |
Slow movement is agonizing, but I understand why... with fast movement it would be done in 30 seconds.
I especially like the way you interpreted "tiny worlds" which I take to be, "a world inside someone's" head. This is a great use of the theme.
The game itself is a little rough around the edges, I know it's silly to say this about an LD game made under such constraints but if you polished things it would increase the dramatic impact greatly.
Good job, I really enjoyed this!
Loved the dark mood, but for some reason I laughed at the whole "anyway fetch me my hammer and nails so we can build this doghouse" business.
Really quite disturbing, in a good way.
The unreliable narrator and really atmospheric ambient music are superb! It really tinged things with a Silent Hill-esque feel.
You say you're going to remake the game with longer scenario? That sounds great, I'll definitely keep track of it and play it again when the revised release is out!
I think that even though it's a little disjointed, this game has a lot of potential, and the disorienting shifts actually worked well to recreate the character's disturbed mind.
I liked it.
Like the others, I don't know what just happened...
The plotline was great, and I really enjoyed the notes at the end.
Music was excellent.
Could definitely expand this out into a full-fleshed schizophrenic guy-based, game.
For a first entry : well done :)
I don't get why there's a "run" button, I'm sure EVERYBODY pushed it all the time. :)
But weel done!