Tiny God by davidwparker

[raw]
made by davidwparker for LD23 (COMPO)
Little God is a Ludum Dare 23 - Little World game.
It is written in WebGL using Three.js. This is the first time I've worked with WebGL or Three.js... overall, I had a blast!

There is at least two known bugs:
-When restarting the game, the textures don't load properly, which can result in "invisible" worlds.
-It takes a second to load, which can be choppy for a second.

If the assets don't all load the first time, try reloading the page.

I only tested this in Chrome on OSX.

Please let me know if you have any trouble

Ratings

Coolness 72% 3
Overall 2.30 803
Audio 1.06 788
Fun 2.29 711
Graphics 2.91 415
Humor 2.00 539
Innovation 1.93 844
Mood 1.87 827
Theme 2.60 634

Feedback

KunoNoOni
24. Apr 2012 · 01:45 UTC
Cute game, really like the graphics and the concept!
Darkcoder
24. Apr 2012 · 02:13 UTC
Looks pretty cool, but there isn't much to do. The particles also slow it down a bit when you click on loads of planets (on my PC at least).
zzzev
24. Apr 2012 · 04:46 UTC
Working in 3D on the web can be challenging, but you pulled off a fun experience. I think it's more fun playing in a short time period (10s or so). As with all things WebGL, it seems to perform best in Chrome.
Proch
24. Apr 2012 · 12:02 UTC
very nice graphics... but the gameplay / theme affinity lacks...
gritfish
24. Apr 2012 · 13:05 UTC
Solid effort! ran well in firefox, but I did get the texture problem - it was still playable though. Good, simple interface and clear instructions :P Why did you decide to use a new language/framework for a gamejam? - I'm curious because I did the reverse, I did ONLY what I was comfortable in.
domrein
24. Apr 2012 · 18:36 UTC
WEB-GL!!!! click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click
philhassey
24. Apr 2012 · 18:39 UTC
I'm running Chrome on OSX, the game didn't show planets the first few times I played, but then they appeared on the 3rd game. Pretty nice visuals :) Some SFX would have been a really nice touch though!
kato9
25. Apr 2012 · 00:07 UTC
Honestly not a very fun game (just clicking randomly), but cool psychedelic graphics!
🎤 davidwparker
25. Apr 2012 · 15:24 UTC
@gritfish, I decided to learn Three.js/WebGL for LD mostly because it forced me to learn something new, and fast. Another major reason is the fact that I mostly only know OpenGL (C) as far as graphics go, and I wanted to make something that everyone could play without having to compile anything.
sudorossy
25. Apr 2012 · 21:50 UTC
Interesting gameplay. I felt quite evil and competitive doing this.
vilya
25. Apr 2012 · 22:32 UTC
Liked having the choice of game length - nice idea. Particle effects were cool too. Gameplay is a bit shallow though; maybe certain worlds could be friendly & you lose points if you click on them, or something?
VoidChronos
25. Apr 2012 · 23:25 UTC
Great timekiller! The only thing i was annoyed about was particles, after blowing the planet. It launched as 6x square boxes, full of particles, like this:
<-x x->
<-x x->
<-x x->
flying to the edges, leaving the top and bottom of the block empty.

Anyway, Good Job!
daredevildave
26. Apr 2012 · 20:32 UTC
Not really much to do here and a little buggy, but kind of fun in a mindless sort of way.
moonmagic
27. Apr 2012 · 03:34 UTC
I enjoyed watching the planets drift by, and I thought that the peaceful feeling of the scene contrasted nicely with the mindless destruction. Sound and music would have greatly enhanced this experience; also, if watching the planets for a length of time was rewarding, there would be an aesthetic risk / reward between watching for cool interactions and destroying planets (since that is the verb).
jplur
28. Apr 2012 · 02:53 UTC
very cool, first entry where I read the source ;)
greg20man
28. Apr 2012 · 09:10 UTC
So many tiny lives lost in a fit of rage T.T
summaky
28. Apr 2012 · 15:38 UTC
I see nothing but a black screen that when I click, at random, it says I destroyed a world... Tried in Google Chrome on Windows 7 32-bit.
caranha
28. Apr 2012 · 16:46 UTC
Fireworks! So pretty! :-D

Very fun game. You should add some SFX for the explosions.

Cheers!
BlackDogg
28. Apr 2012 · 19:13 UTC
It's a really awesome technical demo (pretty amazed by how it's smooth even with a lot of particles) but as it game it looks a bit short. But I had a fun clicking time anyway.
datahaven
28. Apr 2012 · 21:43 UTC
Nice graphics! Found the gameplay a little limited, though. Some sound effects might be a nice addition?
derosa
30. Apr 2012 · 12:04 UTC
Nice casual game, but i missed some "phew-phew" and "ka-boom" bfxr-made effects :)
Chinchilla
30. Apr 2012 · 23:59 UTC
Sorry, nothing but a black screen for me... (That said, I managed to blow up 20 planets in five seconds, so I'm pretty sure I'm so awesome at this game I don't even need graphics!)
Dr.Pingu
07. May 2012 · 16:51 UTC
Well done, a good use of these technos.
But this game suffer of a lack of content.

Good work :)
rvmook
08. May 2012 · 17:58 UTC
Really impressed with the webgl stuff especially since this was your first time working with it. Didn't really feel much for the game though
azurenimbus
10. May 2012 · 03:24 UTC
This was a cool looking particle-fest! The concept is simple and full of potential, you should explore it and create some interesting challenges.
barigorokarl
12. May 2012 · 06:29 UTC
I would like to cite domrein here:
WEB-GL!!!! click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click

WHOOHOO!