Spaceman Biff vs The Red Robots by ChainedLupine
Bug status: The bug has been fixed! You can now get off the ship, and so the game is playable. And I squeezed in under the original submission time limit, too, woo!
Update: I added a link to an enhanced "jam-like" version. This is the same game, but a bit more polish. It was finished within the jam submission deadline. Be sure to use the compo link for judging purposes. :)
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THE GAME
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You are Spaceman Biff and those annoying ex-terraformer Red Robots are lowering your property value. Destroy them!
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INSTRUCTIONS
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Controls in Spaceman mode:
ARROW LEFT/RIGHT to move
ARROW DOWN to board ship (if under it)
SPACEBAR to shoot
Controls in ship mode:
ARROW LEFT/RIGHT to steer
ARROW UP/DOWN to thrust/brake
(If on planet) ARROW DOWN to disembark Spaceman Biff!
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ADDENDUM
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There is no sound. I ask that you do not vote me as 1-star for the lack of aural abuse -- just mark "NA". ;)
Update: I added a link to an enhanced "jam-like" version. This is the same game, but a bit more polish. It was finished within the jam submission deadline. Be sure to use the compo link for judging purposes. :)
********
THE GAME
********
You are Spaceman Biff and those annoying ex-terraformer Red Robots are lowering your property value. Destroy them!
************
INSTRUCTIONS
************
Controls in Spaceman mode:
ARROW LEFT/RIGHT to move
ARROW DOWN to board ship (if under it)
SPACEBAR to shoot
Controls in ship mode:
ARROW LEFT/RIGHT to steer
ARROW UP/DOWN to thrust/brake
(If on planet) ARROW DOWN to disembark Spaceman Biff!
********
ADDENDUM
********
There is no sound. I ask that you do not vote me as 1-star for the lack of aural abuse -- just mark "NA". ;)
| Web (48hr compo) | http://chainedlupine.com/spacemanbiff/WebPlayer.html |
| OS/X (48hr compo) | http://chainedlupine.com/spacemanbiff/SpacemanBiff.app.zip |
| Enhanced version (Web only) | http://chainedlupine.com/spacemanbiff/jam/WebPlayer/WebPlayer.html |
| Windows (48hr compo) | http://chainedlupine.com/spacemanbiff/SpacemanBiff_WindowsBuild.zip |
| Source | http://chainedlupine.com/spacemanbiff/source |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=1746 |
Ratings
| Coolness | 59% | 3 |
| Overall | 3.21 | 287 |
| Audio | 1.38 | 722 |
| Fun | 2.88 | 398 |
| Graphics | 3.79 | 113 |
| Humor | 2.04 | 534 |
| Innovation | 3.21 | 303 |
| Mood | 2.71 | 410 |
| Theme | 3.64 | 125 |
At first launch I think brilliant I have limited fuel which I need to carefully managed... then find out I pick up so much fuel its a non issue.
I pull away from the planet and try to execute my first turn... only to get a slow turning arc and a camera which is disorientating when it follows.
Then I thought ooooo I'm coming into land better be safe with my velocity but conserve my fuel. Only to be auto landed (which works nose first).
The bullets even follow the curve of the planets removing any interesting gun play there.
A REALLY BRILLIANT idea just needs a few bits of balance and polish and its a great game. Little things which make a big difference.
The planets were supposed to have obstacles, too, so you couldn't just run from left to right (or vice versa) and blast things into oblivion.
I did do a bit of polishing for the enhanced "jam" version, but that was mostly fix some of the issues you mentioned (such as the turning radius) and fleshed out the robot's attacks.
I love the concept of planet combat and space flight and the graphics are pretty good.
Flying between planets was fun, though the turning circle felt a bit slow.