Around the World in 80 Seconds (or less) by gormio
A "gamish" interactive multimedia application. It's supposed to be a basic racing game but there isn't really any challenge at all. The "game" itself got missing in the process. Consider this a technology demo then or something...
Made by:
Aki Koskinen
Twitter: @aki_koskinen
License
The game and all of the contents in it are copyright Aki Koskinen.
They are licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike licence.
See: http://creativecommons.org/licenses/by-nc-sa/3.0/
Requirements on Linux
You have to have these libraries available in your computer:
- SDL
- SDL_mixer
- OpenGL
How to run on Linux
- Extract the package
- Execute the ./atw80 file from the root directory of the extracted package
Requirements on Windows
I guess at least OpenGL or some such.
I have actually next to none knowledge about Windows so I can't really give any
guidance on the subject. However if you have problems running on Windows feel
free to report them and I'll try to fix the issues - or if you have solutions
to the problems that would be even better.
How to run on Windows
- Extract the zip
- Just execute the atw80.exe binary
Made by:
Aki Koskinen
Twitter: @aki_koskinen
License
The game and all of the contents in it are copyright Aki Koskinen.
They are licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike licence.
See: http://creativecommons.org/licenses/by-nc-sa/3.0/
Requirements on Linux
You have to have these libraries available in your computer:
- SDL
- SDL_mixer
- OpenGL
How to run on Linux
- Extract the package
- Execute the ./atw80 file from the root directory of the extracted package
Requirements on Windows
I guess at least OpenGL or some such.
I have actually next to none knowledge about Windows so I can't really give any
guidance on the subject. However if you have problems running on Windows feel
free to report them and I'll try to fix the issues - or if you have solutions
to the problems that would be even better.
How to run on Windows
- Extract the zip
- Just execute the atw80.exe binary
| Linux (32/64 bit) | http://www.secondlion.fi/atw/atw80.tar.bz2 |
| Windows (32 bit) | http://www.secondlion.fi/atw/atw80.zip |
| Source | http://www.secondlion.fi/atw/atw80_source.tar.bz2 |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11119 |
Ratings
| Coolness | 73% | 3 |
| Overall | 2.77 | 556 |
| Audio | 3.22 | 137 |
| Fun | 2.54 | 590 |
| Graphics | 3.44 | 196 |
| Humor | 1.79 | 653 |
| Innovation | 2.56 | 610 |
| Mood | 2.53 | 532 |
| Theme | 3.49 | 191 |
./atw80_x64: /usr/lib/gcc/x86_64-pc-linux-gnu/4.5.3/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by ./atw80_x64)
./atw80_x64: /lib/libc.so.6: version `GLIBC_2.14' not found (required by ./lib64/libz.so.1)
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
Also the claimed 32 bit binary now actually is a 32 bit binary and not a copy of the 64 bit (oops).
I am amazed whenever someone completed a game with C++ in 48 or 72 hours, and I have to ask, is there any reason why you specifically chose that over something more suited to rapid development like flash?
The engine works really awesomely. Did you make the physics yourself?
The physics are powered by Box2d as is mentioned in the about screen in the game.
I like the concept. :) Great graphics and physics.
Thank you for this.
Very nice, it's like a game waiting in there to get out. Reminds me of lots of Flash games where you need to drive over obstacle courses wildly jumping about.
It's just missing challenges.
@Khayet I searched the web for some monster truck images for reference and then just drew the car in Gimp :) Took a couple of hours I think.
but maybe a little to easy