Tiny Shipping by Martin Vilcans

[raw]
made by Martin Vilcans for LD23 (COMPO)
Shipping on a little planet.

Ratings

Coolness 39% 777
Overall 2.92 452
Audio 1.68 683
Fun 2.88 398
Graphics 2.88 435
Humor 2.20 437
Innovation 3.28 271
Mood 2.65 453
Theme 3.16 366

Feedback

Farfin
23. Apr 2012 · 13:01 UTC
I would have really like the circles on the map to be labelled in some way. Relying on only my knowledge of world geography got me into trouble more than once.
fanatiko
23. Apr 2012 · 18:46 UTC
It would have been nice a way to fully stop a ship. And, maybe, ships you aren't controlled should have some kind of IA or (at least) stop when they reach ground (got my ships killed a couple of times when switching to other while moving)
Zemmi
25. Apr 2012 · 00:31 UTC
I agree with Farfin, either that or maybe an indicator to show me which direction to go.
eburn184
25. Apr 2012 · 01:19 UTC
Interesting game. I too agree with the need for labels :) Nice work on the game
aquasheep
25. Apr 2012 · 01:32 UTC
Very unique game! I'm impressed! I like how you have to learn the geography of where everybody is, but I agree labels would help.

I also really like how you have to micromanage your ships for efficiency, and overall the whole idea of Earth being tiny because of our global delivery system goes very nicely with the theme.

Music, labels, and a little graphical spiffing up will make this game even better, but it's fun as it stands! Great job!
BenW
25. Apr 2012 · 02:57 UTC
I like that one of the ships goes faster in reverse.
doowttam
25. Apr 2012 · 03:23 UTC
Pretty interesting. Took me a little bit to get a feel for the ships. I found that if I went backwards I could move quicker, so that's what I did, sailed around backwards. Almost resorted to the internet for locations, but resisted.
s0ulcrusher
25. Apr 2012 · 03:56 UTC
It was tough steering the ships at first but after a while I learned to be more delicate with the input. Nice work!
mikelovesrobots3
25. Apr 2012 · 06:34 UTC
Loved the globe. Wish I knew where Santo Domingo was.
lurkingshadow
25. Apr 2012 · 07:47 UTC
the boats go faster backwords?
Cake&Code
25. Apr 2012 · 08:46 UTC
Having labels on the ports would have been nice, and some of the ships move unbearably slow. When i was the second ship on the list,t it was painful to play because it moved so slow.
jmaasing
25. Apr 2012 · 11:37 UTC
I like this game, it has a nice feel to it. Slow moving ships is ok, the trick is to multi task. Point the ship in the right direction, switch to another ship and so forth. But yeah, they shouldn't really go faster backwards :-)
Kimau
25. Apr 2012 · 12:23 UTC
Brilliant! Really LOVE the game! Please continue with it.

Only thing is put in port names somewhere because its really annoying to try find a port you don't know. Maybe a dotted line between places so you can visually pick out the paths before getting the job.

Multiple ship control really interesting mastery mechanic
Mesene
25. Apr 2012 · 14:41 UTC
Nice concept, it doesn't fits a lot with the theme but I enjoyed it to much. good job!
moop
25. Apr 2012 · 17:00 UTC
Love the idea, difficulty was a bit high (easy to collide when picking up/dropping off) which could be frustrating but I enjoyed it all the same.
matthias_zarzecki
02. May 2012 · 09:32 UTC
Great idea! It could use a more balanced introduction, though. Just one ship, e.g.
schattenkind.net
04. May 2012 · 11:58 UTC
Interesting concept. Would be more better with only one ship at first.
Cyboot
13. May 2012 · 19:37 UTC
very nice little game.
The ships are faster backwards, intended?

Good Job!
🎤 Martin Vilcans
14. May 2012 · 09:24 UTC
Thanks to those who voted and commented!

A post-compo version is at http://tinyshipping.librador.com with the most annoying problems fixed (game is too long, and ships go faster backwards).