Crater by MidgeS
This Game was done during Ludum Dare #23 (Theme: Tiny World).
My first entry in a Ludum Dare
Total working time around 20 hours.
By not beeing as fast as i guessed and missing some hours on Day2
i wasn't able to fill the World and make use of some ideas.
A proper post Dare post will follow at www.ludumdare.com/compo/
Controls:
WASD to move
Run over items to collect
E to interact with Objects and Charakters
Return to close textboxes
ESC to close game.
Gameplay:
An adventure with a really empty world.
Game ends when you die by hunger.
Original Idea:
An adventure where the player decides the outcome.
Become a crazy explorer. Get Loved. Or even get totaly wasted.
Tools used:
CodeBlocks with mingw.
SFML 2 RC
PyxelEdit
Paint.net
Source:
Crazy bad code.
Looking at or even using the code at your own risk.
Feel free to do with it what ever you want.
To compile you will need to link the SFML 2 RC.
My first entry in a Ludum Dare
Total working time around 20 hours.
By not beeing as fast as i guessed and missing some hours on Day2
i wasn't able to fill the World and make use of some ideas.
A proper post Dare post will follow at www.ludumdare.com/compo/
Controls:
WASD to move
Run over items to collect
E to interact with Objects and Charakters
Return to close textboxes
ESC to close game.
Gameplay:
An adventure with a really empty world.
Game ends when you die by hunger.
Original Idea:
An adventure where the player decides the outcome.
Become a crazy explorer. Get Loved. Or even get totaly wasted.
Tools used:
CodeBlocks with mingw.
SFML 2 RC
PyxelEdit
Paint.net
Source:
Crazy bad code.
Looking at or even using the code at your own risk.
Feel free to do with it what ever you want.
To compile you will need to link the SFML 2 RC.
| Windows + Source | http://dl.dropbox.com/u/16989347/Crater_v0.3.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11240 |
Ratings
| Coolness | 20% | 1007 |
| Overall | 1.82 | 883 |
| Fun | 1.55 | 882 |
| Graphics | 2.36 | 698 |
| Innovation | 1.73 | 876 |
| Mood | 1.90 | 819 |
| Theme | 2.82 | 535 |
Yeah, LD's always hardest the first time around. Don't worry, it gets better with experience. It's especially tough when you're doing an adventure-type game like this, and each object's behavior has to be coded individually. I'd recommend looking for an engine built for games that does some of the dirty work for you - there's a lot out there for free. For action games, FlashPunk and Flixel are immensely helpful- all the stuff that would normally take hours, (like tilemaps, animation, camera scrolling, and collision detection) can be done with a single line of code. If you want to do another story-based game next time, I've never used it, but Adventure Game Studio might be worth a look. Just, whatever you do, make sure to keep the idea small- even with a good engine, everything takes longer than you think it does (I'm using the general "you" here, not just you personally).
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.