Interplanetary Rescue by fishbrain
Deftly pilot between planets and rescue the floating refugees.
| WEB | http://www.pellenproductions.com/LD23/ |
| Source | http://www.pellenproductions.com/LD23/LD23.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=3007 |
Ratings
| Coolness | 24% | 955 |
| Overall | 2.94 | 439 |
| Audio | 3.06 | 197 |
| Fun | 2.88 | 398 |
| Graphics | 3.25 | 265 |
| Humor | 1.91 | 597 |
| Innovation | 3.13 | 342 |
| Mood | 2.64 | 462 |
| Theme | 2.75 | 565 |
Good use of side thrust (Z, X) makes it easier to collect them.
Was a bit too difficult for my taste but I liked the inclusion of gravity and a goal to classic asteroids.
Fail to see the theme in it though.
@De10ter
The key concept of this game is the multiple interacting gravity fields - this was the very, and very literal interpretation of the theme "tiny world".
Of course, as happens, the original idea for the game gets a little creatively mashed-up along the way. Originally I had the refugees standing ON the surface of the little planets, but this made the gameplay too difficult.
It was also originally meant to be a little more "puzzle-like"; generally slower animation and movement, perhaps plotting a course arc through the drifting planets; but as it came together, it seemed to suit more of an arcade style.
It seems I often have the difficulty of my games a little too high by most standards - but I don't really like easy games. Simple games perhaps, yes, but not easy in terms of challenge. And so, I'd much rather it be too hard than too easy.
I feel there is a lot of scope to tweak parameters here, so I'm happy with the general mechanics and ideas behind it.
Cheers,