Tiny Monk by Krisjet

[raw]
made by Krisjet for LD23 (COMPO)
A sole monk, living on a tiny world surrounded by monsters.
Rebuild the land and defeat the evil monsters!

Ratings

Coolness 71% 3
Overall 3.57 116
Audio 1.13 766
Fun 3.55 82
Graphics 3.38 215
Humor 2.07 520
Innovation 3.36 231
Mood 2.73 396
Theme 3.83 68

Feedback

Lidfrid
23. Apr 2012 · 11:53 UTC
I can't kill monsters, when they are under me! It's a bit frustrating.
A bug give me game over -.-
davidllanos22
23. Apr 2012 · 11:53 UTC
Great game! I miss some sfx :C I've made 9500 points!
Kvisle
23. Apr 2012 · 14:14 UTC
An excellent game! I really like this one :)
domrein
23. Apr 2012 · 16:14 UTC
Very cool idea. As mentioned by others, bugs underneath the platform destroying everything really suck.
yosh
24. Apr 2012 · 00:05 UTC
Nice little game, I was very surprised when the boss appeared, and also when he defeated me in a couple of seconds. Too bad for the bugs though.
KunoNoOni
24. Apr 2012 · 02:03 UTC
Really nice. Hate to force myself to stop playing :)
Transmit
24. Apr 2012 · 17:03 UTC
great game, but it feels a bit cheap when they get underneath your world and just pick it off.
unicornpooping
24. Apr 2012 · 17:11 UTC
Yes! Great concept. Love how bizarre it is. I'll be playing this one again :-)
leafo
24. Apr 2012 · 17:13 UTC
Cool game, I liked building up the world
gnx
25. Apr 2012 · 10:58 UTC
I liked the central mechanic a lot. It is very smart and combines sort of basebuilding with action elements. Unfortunately the action itself is not quite as fun. The enemies appear a bit too close to the player and there doesn't seem to be much strategy in the shooting.

However it is very impressive that this is a 48h compo game :)
sudorossy
25. Apr 2012 · 21:53 UTC
Seemed to get stuck a lot, and I liked it, although I suck!
Hume
25. Apr 2012 · 22:05 UTC
Tight little shooter. I like. Maybe a ^-shaped initial layout would make people more tolerant of the fact that up and down are significant and encourage block placement that will deal with this.
JonathanG
29. Apr 2012 · 19:40 UTC
A fun game that I would come back to and play again! I like the building mechanic between rounds, although after a while just pumping up the damage/multishot seems to do the trick. The only problem I found was that the multishot would fire to the right of my mouse pointer, and also when upgrading multishot there wasn't a number on the GUI to indicate how many shots I had.
matthias_zarzecki
30. Apr 2012 · 20:45 UTC
Fun idea!
Jeffalisk
03. May 2012 · 19:27 UTC
Interesting combination of game mechanics at work here!
tcstyle
04. May 2012 · 20:16 UTC
A simple idea very well executed. I really liked it. A pity there is no sound.
Polar
05. May 2012 · 13:17 UTC
Very good entry! I liked the principle, although with the correct strategy, it's very easy to win - at the end, my health recharged fully in 5 seconds, and I killed the boss in about 20. I love the way you've incorporated the theme - good game!
Mago
10. May 2012 · 06:47 UTC
Cool game. I like graphics style and the concept. Sometimes monsters get below ground and it's impossible to kill them. Lacks sound
Lawrence Esswood
10. May 2012 · 16:41 UTC
31450 points (I beat the big boss on my second go.) Made a floor of heal blocks, floor of normal blocks, and then on this island a little house to recover if I needed too. Loved it!
ilo
10. May 2012 · 20:10 UTC
There is always an appeal to games which give the player a way of expressing themselves - in this case, in how to design your defences. As much as I was trying to beat the waves of enemies, I was also trying to protect the structure I was building (a kind of bunker). It was fun, and I think it has a lot of potential to be developed further.
Rémi
12. May 2012 · 10:47 UTC
Great idea! Excellent arcade game! I really enjoy the block system! :)
azurenimbus
12. May 2012 · 16:56 UTC
This game is awesome! Liked everything about it! Would have loved this on my SNES back in the day. :)
Rabbits...
13. May 2012 · 20:58 UTC
I really enjoyed this game. I made a health chamber. Thank you for this...