6 Degrees of Sabotage by dukope

[raw]
made by dukope for LD23 (COMPO)
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6 Degrees of Sabotage
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One hour ago, a bomb exploded at the mayor's rally.

We have gathered intelligence that implicates the Clockmaker as the mastermind behind the attack. However, the Gambler was seen placing the bomb at the rally. We believe the Clockmaker does not personally know the Gambler.

There is a network of saboteurs disguised among groups of innocent citizens. Bomb instructions were passed between multiple pairs of saboteur acquaintances.

Review the security tapes from today to track the note and uncover the saboteurs.
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This game is based on the concept of six degrees of separation, also known as a small-world network. I wanted to show how short connections between acquaintances can lead to long chains. Making a large world much smaller.

Actually what I really wanted to show was the completely different and totally bitchin concept I worked out for Alchemy. Oh well. Hopefully this hits the Tiny World theme well enough. Enjoy.

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UPDATE
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The fixed version has the following changes:
- Fixes the end-game success/fail check to actually work properly. (Pro-tip: "for each" on a string doesn't iterate through its characters in AS3)
- Reduces the swf height a bit to fit better on smaller screens
- Fixes a typo: ELMINATED -> ELIMINATED

Ratings

Coolness 100% 1
Overall 4.07 13
Audio 3.58 56
Fun 3.67 53
Graphics 4.03 61
Humor 2.83 179
Innovation 4.30 15
Mood 3.93 15
Theme 3.15 373

Feedback

kutuup1989
23. Apr 2012 · 00:18 UTC
Wow! That was fun! Very challenging too!
unicornpooping
23. Apr 2012 · 02:21 UTC
Wow, really! That's was awesome! Different every time too. Well done. Very well done. :-)
KhaoTom
23. Apr 2012 · 02:41 UTC
Super work!
Pitzik4
23. Apr 2012 · 02:54 UTC
The link just leads me to a page with some information about the game ans some other links... It sounds fun, though.
Pitzik4
23. Apr 2012 · 03:02 UTC
Oh, I made it to the SWF file directly, but my screen isn't tall enough for it... In fact, it amazes me that anybody's screen is tall enough for it...
Pitzik4
23. Apr 2012 · 03:16 UTC
I finally managed to play it. It's a really great game concept! The only problem with it is that at the end, when you shoot the saboteurs, both times I played I missed and hit a bystander and one person got away. (Sorry for commenting 3 times in a row, I can imagine that being annoying...)
zazery
23. Apr 2012 · 04:03 UTC
Absolutely loved the game. The audio, animation, and graphics are superb. At first I found myself wanting to go back to the first screen with the story to see who the first and last person in the chain but then I realized the story tells you at the appropriate hour.
🎤 dukope
23. Apr 2012 · 06:55 UTC
Thanks to everybody for the comments. Pitzik4, I didn't even think about the height but you're right. It's 800 pixels tall, which is slightly too high for many screens. I'll probably make a post-compo version that's either half-rez or a little shorter.
orangepascal
23. Apr 2012 · 07:48 UTC
best I played so far.. very nice!
chartinboy
23. Apr 2012 · 07:54 UTC
Really fun to play, I enjoyed this one! Doesn't really have anything to do with the theme as far as I can tell, but a fun play nonetheless.
jonbro
23. Apr 2012 · 08:38 UTC
very cool. It was a bit hard to see some of the characters, as they got covered up by the ones in front of them. I also forgot who the 6th person in the chain was which caused problems at the end. Amazing graphics for a weekend project!
matthias_zarzecki
23. Apr 2012 · 09:27 UTC
Quite interesting and brainy concept!
Nocturne
23. Apr 2012 · 11:54 UTC
Great idea and quite well done.
fishbrain
23. Apr 2012 · 12:15 UTC
Very clever... nice flavour/style... and enjoyed the twist on the theme.
great job!
thristhart
23. Apr 2012 · 12:44 UTC
Innovation: 5/5 - Extremely clever! I love this.
Fun: 3/5 - It was quite fun while it lasted - I was almost tempted to pull out a pad and take notes! - but it doesn't have much replay value.
Theme: 3/5 - I presume the connection to the theme is "It's a small world after all" but it's not communicated well enough. Certainly a clever take, though.
Graphics: 4/5 - Pretty, and functional. The game relies heavily on visual differentiation between targets, sometimes unsuccessfully.
Audio: N/A - Not on a computer with audio, so not rating.
Humor: N/A - Did not see any attempts at humor, so not rating.
Mood: 4/5 - A rather profound noir mood. Works well.
PapyGaragos
23. Apr 2012 · 14:13 UTC
great entry
Zyll
23. Apr 2012 · 15:54 UTC
Challenging and fun. I like that you have to think.
Zed
23. Apr 2012 · 17:17 UTC
Very clever. Very, very clever. Really enjoyed it.
Gremlin
23. Apr 2012 · 18:24 UTC
It's a very clever use of the concept, even if I can never click the right people fast enough at the end.
graytest
23. Apr 2012 · 19:47 UTC
Great fun! I manage to always miss at least one of the guys in the end though (poor bystanders).. Looks great too!
rawbits
23. Apr 2012 · 19:57 UTC
I really bad at memorising things. It's good you can go back and compare the groups but for me it isn't easy to remember them at the end.

Very nice concept and good game!
KunoNoOni
23. Apr 2012 · 22:10 UTC
Very nice game, I love the graphics. Good Job!
KevinZuhn
23. Apr 2012 · 22:41 UTC
It's a good visual puzzle and a quick jolt to the brain! I can't tell if it's timed or not, since I never seem to stop the bomb going off.
I wonder what this game would have been like if it was alchemical instead!
Sestren
24. Apr 2012 · 03:04 UTC
Very solid, well-rounded game. The graphics and sound serve the concept very well, and the atmosphere is superb. Plus, I love any game where deduction is involved. It might be considered a tenuous connection to the theme, but I'm still giving Theme four (4) stars for being a unique and justified interpretation on the concept of a "tiny world."
davidpeter
24. Apr 2012 · 05:08 UTC
Very well done, smooth game. Nice work!
Misfit
24. Apr 2012 · 13:30 UTC
Great graphics and audio, Good job!
TenTonToon
24. Apr 2012 · 13:41 UTC
Excellent, overall! And probably the most interesting use of the theme so far!
Congratulations!
🎤 dukope
24. Apr 2012 · 15:14 UTC
Thanks again everyone!
I added a fixed version that corrects an unfortunate bug with the end-game win/fail check. It was basically random before. Now you've gotta kill all the saboteurs to win. As intended.
gingerbeast
24. Apr 2012 · 18:29 UTC
Loved it! Great idea :)
Khayet
24. Apr 2012 · 19:20 UTC
Wow, what a great game.
The shooting could have been more purpseful maybe - I didn't enjoy killing innocents because I'm too bad at aiming.
Nevertheless, I love the fact that it plays different every time you play it, actually reminds me of cluedo and that's a good sign. Graphics and Audio(!) are great mood-setters.
Very nicely done :-)
bburbank
24. Apr 2012 · 19:48 UTC
oh man completely fantastic.
mimshwright
25. Apr 2012 · 01:34 UTC
where's the source code?
tequibo
25. Apr 2012 · 15:20 UTC
Very much enjoyed it. One of the best games I've seen so far on current Ludum Dare.
Very nice idea and execution.
bompo
25. Apr 2012 · 17:40 UTC
Very good! Nice and polished!
dncc
25. Apr 2012 · 20:33 UTC
Great little game, guess who/cluedo inspired but found it relatively easy to figure out. Loved the shooting section but unforgiving on my bad aim! Poor innocents :)
LukeRissacher
26. Apr 2012 · 02:21 UTC
Cool - great sounds, gave a good sense of period & place. Was tempted to write things down but glad I didn't, was a good memory exercise. Finally succeeded on my 3rd try.
leafo
26. Apr 2012 · 06:04 UTC
Really cool concept! I like shooting them at the end :)
seigenblues
26. Apr 2012 · 16:09 UTC
awesome stuff!
wademcgillis
26. Apr 2012 · 22:36 UTC
Excellent.
alexlarioza
27. Apr 2012 · 22:32 UTC
Loved it! It isn't your typical platformer or top-down game you see during LDs. It's also quite challenging, great work!
Draknek
28. Apr 2012 · 18:15 UTC
Neat concept!

I found the actual clicking on people to be occasionally annoying (they're moving and there's lots of bystanders around).
Oye Beto
28. Apr 2012 · 22:41 UTC
I'm not into the game mechanic but I see it's a good concept. Pixel art is pretty good, the graphic aspect looks carefully done. Sound effects are used very well according to every game situation.
gritfish
29. Apr 2012 · 03:47 UTC
I think my best was 4/5. Brilliant game. Was there more to the connections than proximity? Sometimes the closest person isn't always guilty.
Vilborg
29. Apr 2012 · 22:46 UTC
Even though my browser has Flash Player installed and updated, the game is missing in leiu of a "Get Flash Player" button. Guess I can't play it.
R3ason
30. Apr 2012 · 03:36 UTC
Great game! Really liked the graphics and the way the characters stand out from the bystanders. Unfortunately, I ended up eliminating several innocent bystanders :-/ Question: are the saboteurs randomly decided each round? If so, this would greatly enhance the replay value! Overall, fun game; thanks!
🎤 dukope
30. Apr 2012 · 04:44 UTC
Vilborg, someone else has mentioned that problem. I thought using swfobject.js was supposed to make it easy :(. Can you tell me which browser/OS you have? I'll try to get it fixed.

gritfish: The groups of people are defined by proximity. Except for the first and last screen, each group has a "visiting" saboteur from another group. Hopefully that answers your question.

R3ason: Yup the saboteurs and groups are randomly selected each round.
dokidoki
30. Apr 2012 · 04:49 UTC
Very very cool & novel. Awesome job for 48h.
Eelfroth
30. Apr 2012 · 12:22 UTC
The first time I played, I accidentally shot an innocent bystander. The second time, I cheated by taking notes, and accidentally shot an innocent bystander.
I loved the concept, graphics, mood and gameplay. The only thing is, I wish it was longer (wich is just another way of saying how much I enjoyed this).
vigrid
30. Apr 2012 · 21:44 UTC
It's how LinkedIn should work. You get 5 bullets and network connections. Interesting concept, and it's more fun, because the theme interpretation is not direct. Reminds me a bit of Cluedo game.
Pavel Dlouhy
01. May 2012 · 12:53 UTC
It is not my cup of coffee but it is nice and well done!
Thotep
02. May 2012 · 20:47 UTC
Fun, challenging, good looking... but missing the theme in my opinion.
azurenimbus
03. May 2012 · 02:41 UTC
Absolutely fantastic game. And gorgeous! I saved it and will definitely play more after Ludum Dare! Good job, sir!
character
03. May 2012 · 19:50 UTC
This was so good! I can't write anything bad about it other than I want more!
23
07. May 2012 · 11:25 UTC
Really great stuff - enjoyed this. The mechanic is really clever, and while it feels a bit shallow here, I'd love to see it expanded on.

One thing is that even with the improved version this is uncomfortably large on my humble 1280x800 laptop screen, which is a pity since the sprites are beautiful.
tripleVisionGames
07. May 2012 · 19:13 UTC
Fantastic! Love the graphics and the game is really great (shame I can't shoot though even though I just about managed to work out who it is). Saved in my favourites for further replays :D
Puzzlem00n
10. May 2012 · 01:38 UTC
Not bad, man. It makes a sweet little distraction.
d_durham
13. May 2012 · 20:23 UTC
Really great. Had seen this game around but only just played it - nice idea, very enjoyable and looks great too.
🎤 dukope
14. May 2012 · 05:06 UTC
Wow, tied for 13th overall! Thanks for the great comments and thanks for voting everyone!