Cricket in a Bottle by barcode
You are a Cricket trapped in Bottle.
Explore your TINY WORLD and find all the nectar.
CONTROLS:
WASD to Move
SPACE to Jump
HOLD SPACE to Jump higher
CREDITS:
-Created by Ian M Stead a.k.a. barcode in Unity 3.5
-Music by Kevin Macleod www.incompetech.com
-Sounds from www.freesounds.org
-Uses a mix of Unity models and textures and original ones that I created.
-Some textures from www.cgtextures.net
NOTES:
This was my first Ludum Dare and game jam using Unity! I focused on art and assembling the scene and extremely simple gameplay. I am very inexperienced with scripting and and used the most basic scripts that come with Unity and tutorials to implement first person platforming and a simple collectible. There is no win or lose condition.
The web version should be compatible with all browsers and computers that can run the Unity web player.
The OSX and Windows versions are zip files with the stand-alone EXE and .App files.
The source is a Unity Package containing all assets including additional imported packages which I couldn't easily trim out. All additional packages are free and either come with Unity or can be downloaded for free on the Unity Asset Store. There are also additional sounds and textures included from incompetech.com, freesound.org and cgtextures.com.
Explore your TINY WORLD and find all the nectar.
CONTROLS:
WASD to Move
SPACE to Jump
HOLD SPACE to Jump higher
CREDITS:
-Created by Ian M Stead a.k.a. barcode in Unity 3.5
-Music by Kevin Macleod www.incompetech.com
-Sounds from www.freesounds.org
-Uses a mix of Unity models and textures and original ones that I created.
-Some textures from www.cgtextures.net
NOTES:
This was my first Ludum Dare and game jam using Unity! I focused on art and assembling the scene and extremely simple gameplay. I am very inexperienced with scripting and and used the most basic scripts that come with Unity and tutorials to implement first person platforming and a simple collectible. There is no win or lose condition.
The web version should be compatible with all browsers and computers that can run the Unity web player.
The OSX and Windows versions are zip files with the stand-alone EXE and .App files.
The source is a Unity Package containing all assets including additional imported packages which I couldn't easily trim out. All additional packages are free and either come with Unity or can be downloaded for free on the Unity Asset Store. There are also additional sounds and textures included from incompetech.com, freesound.org and cgtextures.com.
Ratings
| Coolness | 0% | 1178 |
| Overall(Jam) | 2.93 | 146 |
| Audio(Jam) | 3.25 | 76 |
| Fun(Jam) | 2.50 | 179 |
| Graphics(Jam) | 4.21 | 24 |
| Innovation(Jam) | 2.57 | 177 |
| Mood(Jam) | 3.36 | 55 |
| Theme(Jam) | 3.86 | 13 |
FYI, I wasn't able to pick up this orby thing: http://i.imgur.com/nHwvY.jpg (Ontop of the mushroom near the next of the bottle), jumping into it did nothing :) Nice work though!
I focused too much on the level art and didn't have time to add a win condition so currently there is no real point to catching/popping all the bubbles. I plan to make a slightly more polished version this week with some of those more basic gameplay features once I figure out the necessary scripts to make it work.
It seems like you used a lot of outside resources for this game - since it's a jam entry I suppose that's ok, but next LD I hope you'll try use more original work!
Not much of a game, but interesting experience.