The Wizard Apprentice by Ralkarin
The apprentice wizard seems to have gotten himself into trouble. How he got locked in the dungeon of a tower alone is a mystery to him (and you). Help him escape.
EDIT (12/20): Added OS/X Build. First time publishing an OS/X build from Unity, so if it doesn't work, let me know please! Thanks
EDIT (12/20): Added OS/X Build. First time publishing an OS/X build from Unity, so if it doesn't work, let me know please! Thanks
Ratings
| Coolness | 51% | 3 |
| Overall | 2.81 | 290 |
| Audio | 1.06 | 590 |
| Community | 2.54 | 323 |
| Fun | 2.61 | 242 |
| Graphics | 2.39 | 419 |
| Humor | 2.32 | 195 |
| Innovation | 2.97 | 166 |
| Mood | 1.79 | 539 |
| Theme | 2.52 | 406 |
i don't like puzzles.
Thanks @Wompus and @Ghostik. The catapult went in during the last 45 minutes. The broom was my favorite part to code and see it come to life. :)
I like how the game 'opens up,' too, in the sense that you start in the third person and then watch your capabilities expand into first-person manipulation. That makes for some pretty sneaky set pieces, haha.
Great job, Ralkarin!
First person should look in the direction that you are looking in when activated.
Just add music, sfx and make it larger and you have something to sell, in my opinion :D
Some of the later bits were more amusing though and this is a pretty nice puzzle game prototype.
One suggestion for the gameplay is to make it more obvious when you pick up a key because I picked up the second key without realising it and spent ages trying to find it before I realised I had it.
@Snuffypot11, great idea on the first person activation. I think there a few things with the controls that need improved, and that's definitely 1 of them. Music, sfx, and bigger are definitely on the way. Thanks!
@QXD-me, I agree that it sounds awkward. I admit that I googled synonyms for "memory loss" and looked for the adjective version of amnesia which turned out to be amnesiac, so I tossed it in and shipped it. Ya know, 48 hours and all.. :) I do agree with the key on the 2nd floor, because I watched 2 other people do the exact same thing. A sound or making the key "pop" out, would be more helpful. Thanks for the feedback!
Looking at your blog, it seems that you are already working on the main issues I would have raised: lack of depth for a 3D game, 1st person camera not pointing at the same place as the apprentice.
I would also suggest that you allow some limited form of movement when in first person, so it is a bit easier to hit those windows from the right angle.
Also, you should check out sfxr for some simple sounds, like the cabinets and porticullis opening.
Great game, thanks!
Thanks for the feedback about the navigation controls. It's something I noticed early on while playing (I got better at it by playtesting it over and over again), but I whole heartedly agree that it can be a major deterrent from the core gameplay intention (puzzle solving).
@Winterblood You make a very good point about there being no justification for the side view due to lack of platforming. I could just as easily make the whole game first person and eliminate the 3D navigation mechanic issues. I have some gut feeling that wants me to keep the side scrolling platform mechanic, so perhaps I need to experiment with it a little bit.
The intention was more of a FEZ type mechanic where the camera plays a pivotal role in hiding information from the player, but I can see it needs a lot more depth and polish.
Thanks everyone!