Varon Sector by kotrenn
Help a lost survivor seek out a means of communication...IN SPACE!
Also press space to skip cutscenes.
Also press space to skip cutscenes.
| Windows | http://www.mediafire.com/?79c3nw0gbuu567i |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7943 |
Ratings
| Coolness | 0% | 685 |
| Overall | 2.62 | 380 |
| Audio | 2.33 | 310 |
| Community | 1.71 | 632 |
| Fun | 2.38 | 328 |
| Graphics | 2.00 | 550 |
| Humor | 1.63 | 418 |
| Innovation | 1.62 | 632 |
| Mood | 2.00 | 438 |
| Theme | 2.69 | 321 |
Also, the regeneration of health happens so slowly as to have no effect on gameplay whatsoever - unless I were happy to sit somewhere safe for ten or so minutes...
Another thing that would really make the game more playable would be checkpoints! I realise this is a more complex suggestion, but as it is I had many attempts at level 2 with no success (which I only managed to get by renaming "level1.txt" to "level2.txt") to persevere with the game.
The mixture of aimed shots and not aimed shots was also a bit hard to deal with. maybe you want to scrap this "aimed shot" idea altogether?
Good luck next LD!
I'm not sure if missile moving in direction of bad guys would be really harder. Replacing code to detect in what sector is the bad guys with the x and y distance, and scale them to get how many pixel bullet travel each frame would have been a bit more complex, but probably not that slow, and difficulty greatly reduced.