It's Space by EatThePath

[raw]
made by EatThePath for LD22 (COMPO)
First 'done' game ever. Was going to do a bit more, but burnt my hand making coffee
Tools: Unity3D, Wings3D, SFXR, Photoshop
Kitten: Present
Sleep gotten: 8 hours total
Coffees: About six

Ratings

Coolness 37% 338
Overall 2.93 230
Audio 2.26 330
Community 2.50 326
Fun 2.90 143
Graphics 2.76 304
Humor 1.21 607
Innovation 2.63 270
Mood 2.32 346
Theme 1.90 603

Feedback

athanazio
18. Dec 2011 路 22:16 UTC
very cool game play the enemy ships looks like snakes :P
helloserve
19. Dec 2011 路 09:19 UTC
Great game. Sort of like an updated space invaders.
Quimby
19. Dec 2011 路 09:32 UTC
Nice work, mate; I love Unity for making games like this doable in such a very small window of time.
I sucked pretty bad at this game, so I didn't get very far at all, but I did like look of the enemies.
Was it just me, or did holding back to retreat not work?
Anyway, good luck with the comp. :)
cobhc6
20. Dec 2011 路 21:40 UTC
Nice concept. I really felt alone! A bit too much maybe...
馃帳 EatThePath
21. Dec 2011 路 00:23 UTC
@Quimby: You have to hold back down for a bit before all your existing velocity is killed and you start going backwards.
Aaron
21. Dec 2011 路 03:17 UTC
I'm impressed at your efforts. Your choice of sfx detracted from the loneliness of space, I think, but everything else was pretty cool. Wasn't quite sure what I was suppose to do so I just killed aliens, and I think that was a pretty clever play on the idea of loneliness: boring at the beginning, too hectic whenever you found other entities.
matthias_zarzecki
21. Dec 2011 路 07:25 UTC
Interesting little shooter. has quite some potential.
Jeck
21. Dec 2011 路 23:24 UTC
Nicely done little space shooter. Good perspective for gameplay, though ships are a little far. Also was confused by front-facing guns not rotating with the turret, until I figured out what they were.
Dark Acre Jack
22. Dec 2011 路 04:25 UTC
This game would be awesome if there was colonization of planets, ship customization, and intergalactic diplomacy.

But yeah, great effort. A score counter for blasting the baddies would have been welcome.
jeffz
24. Dec 2011 路 21:30 UTC
could you explain how your game matches the theme?
馃帳 EatThePath
25. Dec 2011 路 01:00 UTC
Jeffz asked to explain how the game matches the theme. This is a fair question.

The glib answer: Well you don't have any friends in the game, do you?

The frank answer: Not as well as I'd like. My full plan involves the relatively small player exploring grand and extensive ruins of a fallen civilization, and attempting to piece together what resources and answers they can from it, while being hounded by uncommunicative hostile forces all the way. Done properly I think this could evoke a very strong atmosphere and match the theme well. Only the barest beginnings of these elements made it into the competition's deadline. I like those beginnings, and I'm building on them in a post-dare version, but I will openly admit the dare version isn't the most thematically strong game in the compo
tcstyle
25. Dec 2011 路 21:41 UTC
Quite unforgiving. I like this kind of concept for a space game.
summaky
26. Dec 2011 路 14:02 UTC
The theme falls a little show in this game, but interesting nonetheless. It was a bit hard for me thought. The enemies looked a bit like dragons :-)
Winterblood
29. Dec 2011 路 13:34 UTC
Nicely polished, like the idea of a free turret as well as the forward guns, but it made for a somewhat schizophrenic play experience. Shooting other ships felt like it could have been much more fun with some control tweaks...
Pierrec
29. Dec 2011 路 14:48 UTC
The gameplay feels great! Didn't see the them through.