It's Space by EatThePath
First 'done' game ever. Was going to do a bit more, but burnt my hand making coffee
Tools: Unity3D, Wings3D, SFXR, Photoshop
Kitten: Present
Sleep gotten: 8 hours total
Coffees: About six
Tools: Unity3D, Wings3D, SFXR, Photoshop
Kitten: Present
Sleep gotten: 8 hours total
Coffees: About six
Ratings
| Coolness | 37% | 338 |
| Overall | 2.93 | 230 |
| Audio | 2.26 | 330 |
| Community | 2.50 | 326 |
| Fun | 2.90 | 143 |
| Graphics | 2.76 | 304 |
| Humor | 1.21 | 607 |
| Innovation | 2.63 | 270 |
| Mood | 2.32 | 346 |
| Theme | 1.90 | 603 |
I sucked pretty bad at this game, so I didn't get very far at all, but I did like look of the enemies.
Was it just me, or did holding back to retreat not work?
Anyway, good luck with the comp. :)
But yeah, great effort. A score counter for blasting the baddies would have been welcome.
The glib answer: Well you don't have any friends in the game, do you?
The frank answer: Not as well as I'd like. My full plan involves the relatively small player exploring grand and extensive ruins of a fallen civilization, and attempting to piece together what resources and answers they can from it, while being hounded by uncommunicative hostile forces all the way. Done properly I think this could evoke a very strong atmosphere and match the theme well. Only the barest beginnings of these elements made it into the competition's deadline. I like those beginnings, and I'm building on them in a post-dare version, but I will openly admit the dare version isn't the most thematically strong game in the compo