Slot Machine by Nonakesh
If you are lost in the white fog, just run in one direction and you will find the target (sooner or later... You can orientate on the "click" sounds)!
TIPP: The town is in the direction of the slot machine!
Controls:
Left Click / CTRL - Interact
W A S D - Move
You have to close the game with CTRL + F4 or Command + Q I didn't have the time for a ingame menu.
By the way... the traffic lights are really working! :D
TIPP: The town is in the direction of the slot machine!
Controls:
Left Click / CTRL - Interact
W A S D - Move
You have to close the game with CTRL + F4 or Command + Q I didn't have the time for a ingame menu.
By the way... the traffic lights are really working! :D
Ratings
| Coolness | 62% | 3 |
| Overall | 2.95 | 219 |
| Audio | 2.47 | 266 |
| Community | 2.57 | 303 |
| Fun | 2.10 | 460 |
| Graphics | 3.45 | 120 |
| Humor | 1.69 | 389 |
| Innovation | 2.55 | 302 |
| Mood | 3.00 | 138 |
| Theme | 3.24 | 158 |
Really atmospheric. :)
-Cell
On the negatives: the sign with a cat's head on it took away from the atmosphere a bit - not hugely, but it certainly didn't benefit your game to have it. It could also have done without the platforming, I actually didn't get past that part since I gave up after a couple of attempts. In your post-mortem you list not being able to implement lots of gameplay as "what went wrong" but really that should be in "what went right" since the ideas you propose would almost certainly have destroyed the atmosphere and mood you created with this game.
And the cat... I am actually quite sorry for that... at 2 am after 38 hours of modelling and programming (more modelling) i tought it was funny... :/
BTW: I really thought that the platforming part was MUCH to easy.. it is probably a disadvantage of programming a game... you get much to good at it! :D
and one last thing: you really haven't missed very much after the platforming part! (I don't want to spoiler here... but it is at the end of the game!
The "block road" bit did feel frustrating to me and it felt frustrating in an "unfair" way, i.e., it didn't feel like I was screwing up, it felt like the game was screwed up. Since I couldn't see where my feet were, I didn't feel like I had a fair chance to figure out where on the tinier platforms were safe to land.