Dying Alone by matt
I think it turned out pretty okay!
Here's what changes I think it needs most:
1) The meteors need to be more fair in how dodgeable they are. Also, I think they might completely disappear for a little while sometimes.
2) Add checkpoint(s). At least one after you return the first engine.
3) Make better music. Because, you know, it's pretty bad.
4) Make a better title.
Here's what changes I think it needs most:
1) The meteors need to be more fair in how dodgeable they are. Also, I think they might completely disappear for a little while sometimes.
2) Add checkpoint(s). At least one after you return the first engine.
3) Make better music. Because, you know, it's pretty bad.
4) Make a better title.
| Web | http://www.swfcabin.com/open/1324308598 |
| Source | http://personal.stevens.edu/~mcontini/ld22/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7275 |
Ratings
| Coolness | 63% | 3 |
| Overall | 2.65 | 367 |
| Audio | 2.45 | 269 |
| Community | 1.90 | 570 |
| Fun | 2.08 | 466 |
| Graphics | 2.46 | 394 |
| Humor | 1.53 | 472 |
| Innovation | 1.83 | 563 |
| Mood | 2.63 | 248 |
| Theme | 3.00 | 225 |
It's not even really a problem with "difficulty," as it is with frustration: the otherwise interesting atmosphere is ruined when you're redoing the first 5 minutes of gameplay for the twentieth time.
It actually seems like a pretty good game: I <i>want</i> to see the rest of the game. I really just don't think it's worth it to redo everything up to the point where I last died.
I hope checkpoints were planned, but you didn't have time for them? With the addition of a checkpoint system, I think this would be a fun and interesting platformer.