The Solitude of Sam Smith by Nizan

[raw]
made by Nizan for LD22 (COMPO)
Sam Smith is going through a rough patch and is taking some time alone to collect thoughts; help out by providing comfort, avoiding grief and allowing distractions only when they're needed.

Controls: Arrow Keys

Ratings

Coolness 36% 364
Overall 2.42 473
Audio 2.35 306
Community 2.36 398
Fun 2.42 321
Graphics 1.95 573
Humor 1.55 465
Innovation 2.53 314
Mood 2.13 410
Theme 2.74 307

Feedback

Stavu
21. Dec 2011 路 11:25 UTC
Very nice game. It was a bit easy for me but I guess that if I consider it to be the first level, it's perfectly fine. Good job :)
matt
22. Dec 2011 路 06:17 UTC
Simple, kind of fun game. I liked it, just wish it were more complex. Would give the title 5 stars if that were a category.
馃帳 Nizan
22. Dec 2011 路 22:21 UTC
I love the title too, it's the only thing I really like about it despite having made it >.<
volando
22. Dec 2011 路 23:41 UTC
mechanics were cool, with some make up would be better
caranha
23. Dec 2011 路 02:41 UTC
Interesting concept, but I think you could have gone further away with it. As it stands, the game is basically "collect the blue orbs". Maybe you could make it so that you lose tranquility (or "inspiration?") if you have either too much loneliness, or too much solace.

Oh, a small bug in your game: you can get the player to the top of the screen (where the loneliness meter is), and no symbols will get there. So you can just grab a few solaces and then go there to wait for the end of the game. Maybe block the movement in this area?

Something else that would add to this game is giving some vertical movement to the symbols.

Thanks for the game! :-)
馃帳 Nizan
23. Dec 2011 路 11:12 UTC
Actually, if you don't collect any/enough blues (or too many reds) - he will get more lonely, when he gets too lonely, the meter goes red, and he will lose tranquility rather than gain it over time. Though it's not entirely obvious, I wasn't really happy about it myself.

Still, thanks for the feedback :) I wasn't going to work on this really... but I've had quite a few comments here and elsewhere that people like the concept so... who knows! :)
kato9
08. Jan 2012 路 01:05 UTC
The screen shaking effect was a little too much for me. Otherwise decent game!