Castaway by agersant
Ahoy all, I hope you will enjoy "Castaway". Thank you for playing.
HINT : There is a secret room with a powerful armor somewhere, can you find it ?
Resources and tools I used
====================
HaXe
Bacchus Framework
FlashDevelop
Adobe Photoshop
Propellerhead Reason
Audacity
BFXR
Tiled
"Deutsch Gothic" font
LAME Encoder
Special thanks to
=============
Julien Debon
Karlotcha Hoa
The Britt Brewery
The Ludum Dare staff and IRC Channel
HINT : There is a secret room with a powerful armor somewhere, can you find it ?
Resources and tools I used
====================
HaXe
Bacchus Framework
FlashDevelop
Adobe Photoshop
Propellerhead Reason
Audacity
BFXR
Tiled
"Deutsch Gothic" font
LAME Encoder
Special thanks to
=============
Julien Debon
Karlotcha Hoa
The Britt Brewery
The Ludum Dare staff and IRC Channel
Ratings
| Coolness | 35% | 376 |
| Overall | 3.03 | 183 |
| Audio | 3.87 | 7 |
| Community | 3.72 | 23 |
| Fun | 2.13 | 448 |
| Graphics | 4.15 | 14 |
| Humor | 1.82 | 339 |
| Innovation | 2.36 | 370 |
| Mood | 3.14 | 122 |
| Theme | 3.20 | 170 |
Your sprite art is really beautiful. I think the knight visually looks too much like he's in a track-and-field competition when he's jumping, but that's the only thing out of place in the art style.
I agree that the physics make it harder than it feels like it should be, but at the same time I see how you incorporated the physics properties into level design as well.
I agree about the physics being tricky to handle, this was on purpose but it seems I went overboard.
@dr_soda : I figured it would make sense to do this kind of jump because I think that's how you do it to achieve maximum distance. Maybe it doesnt work with a full plate armor though >.<
Regarding multiplatform, I can not export it to other targets because I used the Flash9 drawing API (the one in Bacchus, my basecode) rather than a generic one like NME. I hope one day I'll have time to switch Bacchus from Flash only to NME.
I am happy to say I fixed the performance issues and added a "no crash" version at the top of the page =)
Yeah, moving in full armor's pretty tricky, I know it from the real world, but inertia, one mistake = dead, slow movement from checkpoint... it all adds up in a title which just isn't fun for me to play.
Nice pixel art (although knights movement is strangely choppy).
Your protagonist will live on forever as someone's forum avatar, possibly with the text "Everyday I'm shuffling" underneath him.