StarDrive by Thief

[raw]
made by Thief for LD22 (COMPO)
Requires:
XNA 4.0: http://www.microsoft.com/download/en/details.aspx?id=20914
.NET 4.0: http://www.microsoft.com/download/en/details.aspx?id=17851

Controls are either arrows + space or 360 gamepad left stick + right trigger + A. Intro can be skipped with Escape / Start.

The enemies sometimes drop one of their guns when they die, run into it to add it to your ship.

Ratings

Coolness 55% 3
Overall 2.44 464
Audio 2.13 364
Community 2.33 404
Fun 2.50 290
Graphics 2.17 501
Humor 1.40 524
Innovation 1.65 621
Mood 1.93 473
Theme 2.06 553

Feedback

Cell
23. Dec 2011 路 19:24 UTC
:O
Cool game.

(is this the example game from XNA's page? :|)
Tifu
28. Dec 2011 路 15:49 UTC
Assuming it isn't, then it's pretty fun. Is there an end to it? If the Jumper is supposed to be waiting for his drive to warm up or something, a timer would be nice. I can understand not wanting to put in a health meter, but some kind of visual response when you are hit would add a lot I feel (explosion/screen flashes/ship flashes/whatever). Getting upgrades is fun, I like how they add to the ship structure rather than just improving your stats or such =D
Hazard
28. Dec 2011 路 16:36 UTC
Quite nice. The control is a bit awkward without any acceleration or deceleration of the ship, though.
馃帳 Thief
28. Dec 2011 路 18:06 UTC
No, it isn't the example game from XNA, it's all my own work ( I haven't actually seen that example, is it new? )

There's supposed to be a "good" ending, but I didn't get round to putting it in... Try getting one of the wave guns! They're the ones with the very high rate of fire...

I agree on the accel / decel thing. Ditto for damage / health indicators of some kind. The little things matter...
caranha
02. Jan 2012 路 18:18 UTC
This is an amazing game. I really liked that the enemies didn't immediately die, but rather exploded for a second before disappearing. Collecting their weapons was quite fun.

Two suggestions:
- some indication of how close you are to dying
- Some inertia
Kelly Thomas
09. Jan 2012 路 05:15 UTC
I came down here to mention that the player didn't have inertia while the enemies do.
It looks like they've been covered already ;)
callidus
09. Jan 2012 路 13:19 UTC
Nice game, and welcome to LD. Gun sounds got repetitive and annoying fast but I liked the way guns can stack up on your ship. As others have said an indicator of your life would also have been handy. Good stuff!