Shadow Play by Xu

[raw]
made by Xu for LD35 (JAM)
A very short game designed to explore a simple mechanic regarding traversing obstacles throught the use of shadows.

Made with Unity.
Lighting provided by 2D Light of Sight library for Unity
https://github.com/f15gdsy/2D-Light-of-Sight-Unity

Ratings

Coolness 62% 3
Overall(Jam) 3.53 276
Fun(Jam) 3.40 294
Graphics(Jam) 2.90 796
Humor(Jam) 2.60 461
Innovation(Jam) 4.03 47
Mood(Jam) 3.29 388
Theme(Jam) 2.90 838

Feedback

MiniBobbo
19. Apr 2016 · 01:26 UTC
This was very cool! The concept was great and I loved how becoming opaque created your own shadow that could be used for puzzle solving.

I got myself stuck though. I held the light behind me, and walked through a wall backwards. I was past it but then the light made it whole again and my light was stuck on one side and me on the other. I couldn't seem to do anything else and I had to quit the game.
Hankenstien
19. Apr 2016 · 01:28 UTC
It looks like you did a lot of planning before you started. I don't really see the shapeshifting in there. Maybe he could suck in the light to become a different shape, Thanks for the game!
TriSquare
19. Apr 2016 · 01:30 UTC
I really liked the idea of light and shadows and how you have to explore the map. I enjoyed it good job
SgtBursk
19. Apr 2016 · 01:32 UTC
Great level design! Wish there was more.
zookatron
19. Apr 2016 · 03:00 UTC
Cool concept and story! With a bit more polish and more levels it could be really cool.

I thought that the way the blocks faded in and out at the edges of the light was a bit finicky. Some of the spaces also felt a bit too cramped, making it overly difficult to do the maneuvers you need to get the light in the right spots.
Chris Delta
19. Apr 2016 · 03:07 UTC
Neat! You and I had kind of sort of similar not the same at all ideas!
d3garcia
19. Apr 2016 · 03:12 UTC
An excellent concept, took me a while to completely understand it but it was great.
stefvanschie
19. Apr 2016 · 06:30 UTC
That was a fun puzzle game. I would have liked it if it lasted a bit longer.
Seth_senpai
19. Apr 2016 · 06:41 UTC
Nicely executed concept, the puzzles are well designed as well leaving me scratching my head a couple of times. Graphics could use some work. Right now it's simpel and serviceable but giving it a bit of extra attention will lift the whole mood and feeling of the game. Some sound assets will also help with bringing your game more alive as well as providing your player with feedback about their actions.

(Also a button or key to close the game is nice, alt+f4 feels so rude ;) )
nlbi21
19. Apr 2016 · 09:55 UTC
This idea is awesome, very good game. ;D
nintendoeats
20. Apr 2016 · 01:22 UTC
I really liked that. In fact, I downloaded the source because I want to see how you did it. HAving the light be a physical object could be kind of a pain, since it would get hung up on walls and such, but it always worked well enough. I think less tight corridors would probably resolve that problem somewhat. I would really like to see more done with this concept.

And some music. It really needed some music.
🎤 Xu
20. Apr 2016 · 01:27 UTC
Hey, the shadows were made with the 2D Light of Sight plugin for Unity @
https://github.com/f15gdsy/2D-Light-of-Sight-Unity.

Edited the description to include the link to this awesome plugin.
medidog
20. Apr 2016 · 01:35 UTC
Certainly an innovative gameplay. I was not able to complete the game though, as I could not figure out how to get past a wall, seen in the fourth screenshot you shared.
LudumAnthony
21. Apr 2016 · 23:03 UTC
Getting stuck was a bummer :P
Populous90
23. Apr 2016 · 05:45 UTC
hen HAO!
WERT Studio
29. Apr 2016 · 17:43 UTC
Neat idea but hard to control
omlette.du.fromage
09. May 2016 · 17:20 UTC
Well polished game, sharp graphics, well done story, great gameplay. A very interesting idea. liked it. Could have some sounds. a mobile version would succeed on market. good luck!