Cells by Jimjam
Use your wits and some hardware to hack your way out of the compound!
Find hacking keys and use the terminal in each section to bypass obstacles.
Instructions:
---------------------------
Left or A - Move left
Right or D - Move right
Up or W - Interact with item
Space - Jump
P - Pause
Use the mouse to hack while at a terminal
Notes:
----------------------------
**NB - I've fixed the font issues on the title and ending screens. I know it's a minor cosmetic change, but as not to bugger with the rules, please rate based on the "Web" version.
This was not nearly as complete in terms of gameplay as I would've liked. At the moment, it's more of a simple prototype for what I think is a nifty concept. More puzzles would be welcome, but I'm still extremely proud of this.
Enjoy!
Find hacking keys and use the terminal in each section to bypass obstacles.
Instructions:
---------------------------
Left or A - Move left
Right or D - Move right
Up or W - Interact with item
Space - Jump
P - Pause
Use the mouse to hack while at a terminal
Notes:
----------------------------
**NB - I've fixed the font issues on the title and ending screens. I know it's a minor cosmetic change, but as not to bugger with the rules, please rate based on the "Web" version.
This was not nearly as complete in terms of gameplay as I would've liked. At the moment, it's more of a simple prototype for what I think is a nifty concept. More puzzles would be welcome, but I'm still extremely proud of this.
Enjoy!
| Web | http://www.jemsmith.co.za/ld21/ |
| Source | http://www.jemsmith.co.za/ld21/ld21_source.rar |
| Fixed fonts version | http://www.jemsmith.co.za/cells |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=3643 |
Ratings
| Coolness | 4% | 144 |
| Overall | 3.07 | 183 |
| Audio | 1.27 | 341 |
| Community | 2.83 | 176 |
| Fun | 2.77 | 217 |
| Graphics | 3.97 | 38 |
| Humor | 1.25 | 417 |
| Innovation | 3.57 | 73 |
| Theme | 3.33 | 139 |
I really like the level design of the second level.
Nice game!
In an updated version, I'd like to see a menu popup when you try to hack a room. This could have many options, like kill lights, blow power, open door, move conveyer belt, etc., so that the game would have much more a puzzly feel. Right now, you just sort of have to wing it to get through the levels.
Oh, another explanation on how the keys work: The number of keys you need to reach a room is based on jumping from the current room (with the terminal) either horizontally or vertically. Each "jump" takes a key. You can't jump diagonally. I wanted to show this visually but didn't get around to it.
In the second level, btw, you can *OMG SPOILER ALERT* hack the room above the terminal. :)
I'm definitely keen to update this one!
Theme: It fits the theme perfectly, although it isn't exactly the most imaginative interpretation.
Graphics: Beautiful. I wish I could make stuff like this for my long projects.
Fun: I felt like I had accomplished something at the end of every level, but the levels were all simple linear puzzles. Explore this concept more! I'm sure you can come up with greater things.
Overall: I would just improve the level design and you have a solid, fun game you would find a flash portal.
Nice graphics. I like the lights. I also laughed when I blew the fuse on level 2. With a bit of work this could become a puzzle game, as it is there is always one clear path through.
I sort of shot myself in the foot with the 3d graphics in that while pretty, making an item for a puzzle was quite time consuming. Plus, my code for player actions was and still is quite a mess. I'll be very happy once I find an elegant way to code puzzles, and design some puzzles that really challenge the player.