Dream Path by gimblll
This is my entry, it's called "Dream Path". Go play! :)
The concept of the game is that the protagonist is locked in her nightmares and needs to find a path out. Simple as that. It contains 16 puzzle levels, should take maybe 30 minutes to solve them all.
The game looks quite bad in the screenshots, but I'm pretty happy how it looks "live" once it's animated. Also, the whole atmosphere I think is what went well this time.
On the gameplay side itself, it turned out to be a really easy game, and I had a hard time building puzzles that aren't obvious. And I'm not at all happy with monster gameplay. It would be interesting to know if some better level designer could pull better levels out of the mechanics. So all in all, the gameplay side this time is a bit of a dissapointment.
Overall I'm happy with what I came up with this time, considering I had such a hard time with it on the first day. Happily it all came together on the second day (altough the game is no where near what the original concept was).
Programmed with Flash Develop, graphics drawn in Photoshop with Wacom and sounds done with Audacity + microphone + sample library.
Source is a bit of a mess, but it's available if anyone cares.
The concept of the game is that the protagonist is locked in her nightmares and needs to find a path out. Simple as that. It contains 16 puzzle levels, should take maybe 30 minutes to solve them all.
The game looks quite bad in the screenshots, but I'm pretty happy how it looks "live" once it's animated. Also, the whole atmosphere I think is what went well this time.
On the gameplay side itself, it turned out to be a really easy game, and I had a hard time building puzzles that aren't obvious. And I'm not at all happy with monster gameplay. It would be interesting to know if some better level designer could pull better levels out of the mechanics. So all in all, the gameplay side this time is a bit of a dissapointment.
Overall I'm happy with what I came up with this time, considering I had such a hard time with it on the first day. Happily it all came together on the second day (altough the game is no where near what the original concept was).
Programmed with Flash Develop, graphics drawn in Photoshop with Wacom and sounds done with Audacity + microphone + sample library.
Source is a bit of a mess, but it's available if anyone cares.
Ratings
| Coolness | 2% | 246 |
| Overall | 3.47 | 73 |
| Audio | 3.50 | 44 |
| Community | 2.89 | 157 |
| Fun | 3.11 | 118 |
| Graphics | 3.79 | 53 |
| Humor | 1.33 | 389 |
| Innovation | 3.53 | 80 |
| Theme | 3.16 | 194 |
The soundtrack was made by mixing all kinds of weird sounds in Audacity, slowing them down and using some random filters. The idle soundtrack has at least rain, nails scratching on things, breathing, some kind of a faint chorus type of track and heart beat mixed together. The moving sound has some more brighter bells and such. That's about it.