Mob Escape by JoeDev_net
Mob Escape was an attempt at making a reverse tower defense game where you are the guys running through towers trying not to get killed. That idea evolved and eventually I ended up with this game. Basically you have 3 guys following you and you are running though corridors and rooms trying not to get hit. While making it there were several points where I wanted to quit because it just wasn't very fun, but I'm glad that I stuck it out and finished. There were a lot of things that I planned on adding (obvious by the inventory boxes on top that are never used), but not enough time. If I ever decide to do any more work on this you can find it at http://joedev.net
Controls
WASD or Arrows = Movement
Space = Pause
Left Click = Shoot
Controls
WASD or Arrows = Movement
Space = Pause
Left Click = Shoot
| Windows | http://joedev.net/Downloads/MobEscape.zip |
| Source | http://joedev.net/Downloads/MobEscapeSrc.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=4628 |
Ratings
| Coolness | 6% | 87 |
| Overall | 3.33 | 102 |
| Audio | 2.10 | 259 |
| Community | 3.67 | 23 |
| Fun | 3.00 | 142 |
| Graphics | 3.33 | 118 |
| Innovation | 3.50 | 85 |
| Theme | 3.25 | 166 |
I also found a strange quirk with your tile renderer. http://fireslash.net/~fireslash/images/ld21_reviews/ld21_joedev_net_1.png seems to happen randomly while running through the levels. Could be a floating point math issue?
Exactly! I agree that the game does become uninteresting quite quickly. That hit me about half way through developing and I almost ended up quitting, but I'm glad I kept going and finished. I made a mistake making the levels random hoping that they would be fun enough to play, but they weren't, so I would have been better off just creating a set of predefined levels. I probably would of had to time to add a semblance of a story line as well. Lesson learned.
@tgijsola
Yeah, there was plans for some treasure and more items, but I didn't really have enough time to achieve what I wanted. I'll probably work on this a little more and make it more of a tradition dungeon crawler with a non-linear dungeon layout and actual enemies. Also having your followers participate in fighting would be pretty cool.
@FireSlash
Strange, I've never seen that before. Probably not a floating point issue as the tile rending is all integer math. I'm tempted to say it might be a driver issue, but that's probably unlikely. I'll investigate and see if I can find anything.
Thanks for the feedback, it really is appreciated!
Great entry, with a little polish and tweaking this could be really fun as a Flash diversion.