Not Without my Zombie by BlackDogg
Hi everyone, here is Not Without my Zombie, a little action plateformer made with AS3, Flashpunk, Photoshop and gsxr.
Hope you'll enjoy it !
Controls :
Arrows : Move and jump
Mouse : Aim and shoot
Hope you'll enjoy it !
Controls :
Arrows : Move and jump
Mouse : Aim and shoot
Ratings
| Coolness | 0% | 418 |
| Overall | 3.25 | 125 |
| Audio | 2.27 | 226 |
| Community | 2.42 | 255 |
| Fun | 3.24 | 89 |
| Graphics | 3.76 | 55 |
| Humor | 2.13 | 177 |
| Innovation | 2.21 | 386 |
| Theme | 2.32 | 401 |
Theme: What am I escaping from? Nothing here is really explained, and I'm spending most of my time in the game going downwards. I don't see the correlation at all.
Graphics: Everything looked like what it was supposed to be, and the lighting effect gave a nice eerie glow.
Audio: Very rudimentary audio. The walking sound was far too loud.
Fun: One thing that bugged me a lot was the walljumping. I spent most of my time fondling my keyboard into submission in hopes that what I wanted to do might actually happen, mostly to no avail. The rest of the controls worked fine, although I would recommend enabling WASD controls. Also, you are required to use the controls to find out what the controls are, which is a little backwards.
Overall: Kinda fun, kinda meh. Needs work, yet definitely not a negative experience.
Innovation: Nothing new here, but the genre hasn't been overdone to death (like match-3 has).
Theme: What am I escaping from? Nothing here is really explained, and I'm spending most of my time in the game going downwards. I don't see the correlation at all.
Graphics: Everything looked like what it was supposed to be, and the lighting effect gave a nice eerie glow.
Audio: Very rudimentary audio. The walking sound was far too loud.
Fun: One thing that bugged me a lot was the walljumping. I spent most of my time fondling my keyboard into submission in hopes that what I wanted to do might actually happen, mostly to no avail. The rest of the controls worked fine, although I would recommend enabling WASD controls. Also, you are required to use the controls to find out what the controls are, which is a little backwards.
Overall: Kinda fun, kinda meh. Needs work, yet definitely not a negative experience.
I don't really understand the need for a health system. I have 100HP, but it takes a split second to lose it all. Maybe make it a short regenerative system, so it only punishes the player if they stay in collision with the zombie for too long?
Your pop-up text boxes are sexy, by the way. I'm going to have to peek into your source and see how you did that. :)
Good submission. :)
I would recommend using A/D for movement and SPACE for jump, or at least giving it as an option.
The lightning was quite nice and mood-setting, did you by any chance use a fancy OpenGL shader? :)
snesgaard -> About the WASD/ARROWs etc, yeah I know I though about that but it was late, and I'm french, I have an azerty keyboard and I always get frustrated to see WASD only games because it don't work that easy for me so arrows was a natural first choice. And about the lighting, I'm an artist much more than a coder, everything is Flash and it's just a radial gradient made in Photoshop with different size and colors within the levels :)