Crystal Conduit by Daz

[raw]
made by Daz for LD21 (-)
Crystal Conduit

Ludum Dare 21 Entry (Aug 2011)

CONTROLS:
WASD or Arrow keys to move.
Avoid getting hit by stuff, collect the keys and find the exit.

The source code for this project is available. That code and
all graphics, music, and sound effects may be considered
in the public domain.

Created by Matt Shaffer
htt://matt-shaffer.com
http://pwna.net

Made possible by the following free software:
GIMP - image editing
LMMS - music
SFXR - sounds
ENIGMA with LateralGM - game creation

Utilizes OpenGL and OpenAL

http://gimp.org, http://lmms.sf.net, http://drpetter.se
http://enigma-dev.org, http://lateralgm.org

Ratings

Coolness 3% 183
Overall 2.75 290
Audio 2.50 182
Community 3.33 65
Fun 2.00 407
Graphics 3.25 134
Humor 1.25 417
Innovation 2.42 341
Theme 3.25 166

Feedback

Erik McClure
23. Aug 2011 路 01:28 UTC
While the game seems interesting, the missiles are almost impossible to dodge and its extremely unclear where one is going, and mistakes are punished too harshly.
馃帳 Daz
23. Aug 2011 路 03:06 UTC
The best strategy is to go near a launcher and have it launch a missile into the wall, and you quickly run by after that. If not, the missiles also blow up on their own after about 4 seconds if you can run away that long.
jonbro
24. Aug 2011 路 21:17 UTC
this was really really hard. I couldn't beat it. I gave up because I kept having to redo a ton of level without so much payoff. Perhaps you could add checkpoints near the various challenges. (was that what the red balls were?)

Graphics wise, there was a ton there, the only feedback I could give is perhaps you could distinguish what is background and foreground a bit, things sometimes seemed to be walls that were not.
wally2069
25. Aug 2011 路 17:51 UTC
The challenge was too high being as no checkpoints existed. The music track either glicthed or was missing a few notes towards the end of the loop.

The circle of vision also added to the difficultly without any real explanation. I gave up after trying to pass the crushers with a dead end after it.
ExciteMike
29. Aug 2011 路 22:54 UTC
Takes waaay too long to get back to where you were for it to be this hard. Speeding the player up would do a lot for this game, I think.
Shigor
30. Aug 2011 路 20:25 UTC
With reduced difficulty, or with some checkpoint it could be fun, but this way... missiles were killing both me and the game. I was kinda unclear on what I am supposed to do and why.
Graphics looked nice, but I really disliked the audio.