2011 - Last Ride of the Discovery by dertom
goal: Surround the planets by using the planets gravity and get as much resources as possible
Controls:
change inital direction: a/d or cursors
change inital speed: w/s or cursors
change planet-edit-mode(orbit or size): hover planet + left-mouse
change planet/orbitsize: hover planet + mousewheel
This game is dedicated to the great spaceship "Discovery". First flight was in 1984 and the last one is sheduled for 3th February 2011.
Technologies used:
Unity3D: I used a blank project without using any premade scripts or assets
Blender3D: Actually I didn't use so much models. Just the shuttle and the Planet...
LinuxMultiMediaSystem: That was real fun to make the sound! It might be annoying after a while (there is a music on/off) but it was so much fun to make it.
and Gimp
Controls:
change inital direction: a/d or cursors
change inital speed: w/s or cursors
change planet-edit-mode(orbit or size): hover planet + left-mouse
change planet/orbitsize: hover planet + mousewheel
This game is dedicated to the great spaceship "Discovery". First flight was in 1984 and the last one is sheduled for 3th February 2011.
Technologies used:
Unity3D: I used a blank project without using any premade scripts or assets
Blender3D: Actually I didn't use so much models. Just the shuttle and the Planet...
LinuxMultiMediaSystem: That was real fun to make the sound! It might be annoying after a while (there is a music on/off) but it was so much fun to make it.
and Gimp
Ratings
| Coolness | 20% | 21 |
| Overall | 3.25 | 62 |
| Audio | 3.35 | 35 |
| Community | 3.65 | 40 |
| Fun | 3.00 | 72 |
| Graphics | 3.17 | 79 |
| Humor | 2.15 | 122 |
| Innovation | 3.54 | 39 |
| Theme | 3.29 | 83 |
The game is quite tough however. I was not able to even do the tutorial level correctly and also got stuck on the first real stage.
As others said, it takes a bit too long to see a reaction. I know that exactly that part took probably the most work, but it's holding the gameplay back.
the delay between setting velocity and seeing effect made playing around quite slow - a trajectory guide would make things a lot easier. On the other hand, it would make things a lot easier. I see this has already been suggested.