1492 by wlovas

[raw]
made by wlovas for LD19 (COMPO)
The plan, of course, was to do a full-on 1942 parody following the motif of Christopher Columbus -- battle pirates and sea monsters, acquire powerups like the Nina and the Pinta to increase your firepower, evade enemy fire with the underwater barrel roll, all on a quest to discover the new world!

But the reality of it is that i spent most of the weekend engaged in other adventures, so much of the dream remains a dream. About 8 hours of concerted effort went into what you see here. Written in SML using Tom 7's SDLML bindings, so it should be portable to any system with SML, but who knows if i'll find a Windows machine to build it on before judging is over?

Update! 12-20-2010: the source code is now posted, for the (truly morbidly) curious...

Ratings

Coolness 2% 150
Overall 1.20 241
Fun 1.60 229
Graphics 1.50 235
Innovation 1.00 241
Theme 1.60 235

Feedback

r4m0n
20. Dec 2010 · 03:45 UTC
Way too simple... And a little extra penalty for being for OS/X only.
stevejohnson
20. Dec 2010 · 04:30 UTC
E for effort.
increpare
20. Dec 2010 · 20:09 UTC
I THINK IT'S PRETTY LAME TO PENALIZE SOMEONE FOR MAKING AN OS-SPECIFIC GAME.

Anyway, I destroyed all the monsters and won. Hurrah.
🎤 wlovas
21. Dec 2010 · 05:43 UTC
@increpare: well done! :)
refrag
22. Dec 2010 · 06:04 UTC
I defeated all the monsters and won! An extra little bonus for being OS/X only. ;)
Congrats on making a Ludum Dare entry!
Hempuli
22. Dec 2010 · 14:51 UTC
I agree that taking 'penalty' for being only for OS/X is really lame and childish. The game will get enough penalty from the fact that a lot of people wont be able to play it in any case, and this includes me! I'll vote for community, still.
GreaseMonkey
23. Dec 2010 · 04:41 UTC
Affecting your ratings by OS / architecture isn't a good idea. If I penalised each game which wouldn't run on here, very few would get a good score.

Having said that, stuff that doesn't run properly is very very annoying. I blew 8MB on Spacebrick only to discover that Unutty stuff doesn't work with wine-1.3.9 (whereas Game Maker for some weird reason works a lot better... the tables have turned o_O).

By the way, there is a Very Good Reason™ why the source code is posted, and that's for hopes of cross-platformness.


Oh yeah. This isn't OSX-only from what I gather. Note that one of the files are "makefile.linux". Also, "makefile.mingw" which is WINDOWS. So ramon, FIX YOUR DAMN SCORE.
GreaseMonkey
23. Dec 2010 · 04:42 UTC
Same goes for you, refrag. Also, Macs suck*.



*only joking, but iPads/iPhones/iPods suck by political design.
🎤 wlovas
23. Dec 2010 · 07:43 UTC
Wow, what a spirited discussion :) Thanks for the encouragement, everybody.

@GreaseMonkey: Yeah, in theory the code should compile without modification on Linux and Windows as long as you have MLton, but i don't have the relevant machines handy to produce a build (contributions welcome!). But i have to admit i was pretty lax about making the whole thing execution-speed insensitive... if my past efforts are any indication, it'll probably run way too fast on Windows and way too slow on Linux :) (OS X, of course, is juuust right ;))
Endurion
29. Dec 2010 · 13:06 UTC
Don't penalize for OS. It OS/X, he's penalized enough already :)

Have Windows and no MLTon, so can't fairly vote.
sol_hsa
31. Dec 2010 · 19:54 UTC
osx only..
k_wright
02. Jan 2011 · 08:19 UTC
I'm one of the many people that will not be able to play this, which sucks considering I want to play all the games and advance to the rank of Master Player of All of the Games.

I was going to rank for community but it seems that you have made no blog entries or anything of the sort. So I'm leaving a comment.

SS seemed neat.