Polyorbis by Matthew Albrecht

Downloads: Post Ludum builds probably fix platform and game issues.
- https://equilgame.itch.io/polyorbis
- http://gamejolt.com/games/Polyorbis/253252
Polyorbis was written in 3 days for the Ludum Dare 38 Jam, created by: Mattparks and Decaxon. The competitions theme is: A Small World. We used our own open-sourced Java OpenGL game engine: Flounder. Polyorbis is open-source and can be found here: https://github.com/Equilibrium-Games/Polyorbis
Brief Features: - Third person low poly art style. - Procedurally generated music. - Survival and action packed! - LWJGL OpenGL engine. - "Fun and addictive!"
Made With: - Flounder game engine, created by us - Blender for models - paint.NET for textures - Audacity for audio - FMusic music generator, created by us
About: In Polyorbis you will compete with red enemies to survive, the longer you survive the harder enemies become. DecCorp has landed strategic boxes into nearby craters to supply you, from these boxes you can pick up pink hearts to gain health, and yellow boxes to refill ammunition. Be aware, enemies will spawn around these boxes, they are black/red and move around the planet, the longer you survive the more they evolve. The enemies will shoot projectiles in an attempt to eliminate you, touching them will also damage you. You are able to launch your own projectiles by pointing your mouse in a direction and left clicking, their charge will drop after repeated usage. Your score will increase the longer you survive and with the amount of enemies you destroy.

Projectiles: The first yellow attack is an inaccurate medium-damage common fast attack, the second blue attack is an accurate high-damage slow attack, and the third red attack is an explosion-shotgun style attack.
Controls: - If you are using desktop controls ensure no controllers/joysticks are plugged in! - Movement: WASD + Space to move - Attack: The mouse is used to aim, and left click to fire the selected attack. 1-2-3 (on keyboard) cycles the selected attacks (highlighted in the bottom left corner on the HUD). - Camera: To zoom the camera use the scroll wheel, and to orientate hold right mouse and move the mouse to a new angle. 0.1.0 automated slight camera tilt near poles. - Window: Escape opens a pause menu with settings. F1 toggles this help menu, F2 takes a screenshot to a roaming/home folder, F3 toggles a debug overlay, F4 toggles the HUD, F11 fullscreen. - Gamepad: There is support for XBox, and XBox-like controllers, with control customization being added in after Ludum Dare 38.

Download & install instructions: (Polyorbis will probably work on your computer, if you run into issues read the following tips): - To run Polyorbis you must have a graphics card that supports OpenGL 3.0 and higher, you can find that out from this guide (you might need to upgrade drivers). If you run Polyorbis and no display window is created, you most likely have outdated drivers.
Polyorbis is built to run on Java 8, ensure you have a recent Java 8 build (or Java 9), if you need to install or upgrade java, use this guide.
To start the game run the downloaded .exe or .jar, that should be it. If you experience any crashes please report them. Screenshots and logs are saved in a folder called .polyorbis (might be hidden in your file explorer), found in your home folder (on Mac and Linux), or your roaming folder (Windows).
If no logs folder was created try to run the Jar from your command prompt, it should read something like this: "java -jar Polyorbis-LD38F.jar". Copy/take a screenshot of the result, if the display failed to create read above.
Bugs/Crashes: If you experience any replicable bugs or crashes please send a email to "mattparks5855@gmail.com", along with the log at the instance (found in roaming or home /.polyorbis/logs/HOUR.MINUTE.SECOND-MONTH-DAY-YEAR.log).
Follow Us: Here are our Twitters and YouTubes: - Equilibrium Games: Twitter - Decaxon: Twitter, YouTube - Mattparks: Twitter, Youtube
| Original URL | https://ldjam.com/events/ludum-dare/38/polyorbis |
Ratings
| Overall | 496th | 3.174⭐ | 25🧑⚖️ |
| Fun | 589th | 2.783⭐ | 25🧑⚖️ |
| Innovation | 464th | 2.957⭐ | 25🧑⚖️ |
| Theme | 141th | 3.87⭐ | 25🧑⚖️ |
| Graphics | 243th | 3.87⭐ | 25🧑⚖️ |
| Audio | 334th | 3⭐ | 24🧑⚖️ |
| Humor | 635th | 1.81⭐ | 23🧑⚖️ |
| Mood | 616th | 2.727⭐ | 24🧑⚖️ |
| Given | 36🗳️ | 24🗨️ |
Really good low poly art. I had a few slowdowns though (there seemed to be a bit of input lag as well - might be on my end though). It would also be nice if the camera stayed on the player when you go to the north/south pole, but that's a minor thing that might have been intended that way.
Also, the music stopped playing at one point, and then later tried to start again, but only playing a few notes at a time.
Minor niggles for a game that, IMO, is quite well made, but lacks polish.

Any other info that could be helpful?
This game is more complex then it looks at first sight, you have to manage which weapon to use at any given time in order to save on your ammo, and if I'm not mistaken, the enemy have more and more life, forcing you to use more powerful weapon longer you play.
The polygon art is simple but do the job properly. I was just a bit confused by having to move the camera around myself. I wish the camera would automatically rotate around.
The bullet were acting weird around the pole as well, but this was more a funny behaviour then an annoying bug.
Auto generating music is a great concept, but made me a bit sea sick at some point; probably because of the instrument used.
(You can see me playing this game for the first time on the vod https://youtu.be/lXUmif8KKxM?t=1h53m16s )
I want to play this game looks really beautiful.
Edit: 0.1.0 is a separate post-Ludum update that fixes issues people have found. Some foliage models have been tweaked, the music pauses was a long track switch delay, and poles now have a physical obstruction. There will probably still be bugs, I do not own a mac so I can only speculate that it works (if you get initial GL errors there are probably forms to help with that, not a thing I can change).
I like the look of the game, and I wonder if the visual idea of playing around a planet like this could inspire some stranger additions to the game, like enemies that are not on the planets surface but flying around freely? Or things orbiting the planet that might shoot lasers straight down onto the surface in regular patterns, maybe?
link to the stream where I played: https://www.twitch.tv/videos/139473859 (3:18:48)
Overall I think this is a very fun game! Good work!
My High Score its 2590. It is addictive but I think it needs more. Great style, music and mood. Good entry!
The start menu was a bit of a "wall of text" (Took a while to extract the information), the gameplay was good, maybe a bit too fast later on.
I would change the music's instrument, gets a bit annoying ;)
Cool game, please keep it up.
Please help me get 20 here:https://ldjam.com/events/ludum-dare/38/monster-island/
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