AIWars by Geosearchef

[raw]
made by Geosearchef for LD 38 (JAM)

Capture.PNG

NO INGAME TUTORIAL - README:

Sadly we didn't have enough time due to real life activities, so the AI isn't as intelligent as we aimed for, which affects the gameplay a noticeable bit. Defeated by time. A familiar feeling.

You play in a small, repeating world with two teams of NPCs, that try to kill each other. Your task is to stop them from doing so. For as long as you can. There are 3 types of units: melee (cube), ranged (pyramid-like) and farmer (sphere). The farmer provides food, which the units need to survive. The yellow spots are harvestable crops.

Controls: As a player you can enter a wall placement mode by pressing B and a wheat placement mode by pressing V. (in the bottom left you see how many of each placable type you have left. You get more over time) Move the map by pressing WASD.

And don't forget to have fun!

Downloads:

The game, all code, textures and models were created in 72 hours. We're using a custom engine based on LWJGL (written prior to LD).

Ratings

Given 1🗳️ 1🗨️

Feedback

2games2easy
24. Apr 2017 · 20:48 UTC
Whoa guys, I like this game :D interesting out of the box thinking to actually not control player but you control the world
Jupiter_Hadley
01. Jun 2017 · 14:34 UTC
Looks interesting, but the tiles sink under water. I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :)
https://www.youtube.com/watch?v=tLywFLMDPJc
🎤 Geosearchef
17. Oct 2017 · 10:32 UTC
@jupiter-hadley This seems like a really weird bug. Probably a bug with the engine as this game is based on my own engine which I can't debug everywhere. Should be running on NVIDIA GPUs under Windows, AMD ones aswell ("should"). Intgradted GPUs may cause some problems.