Star Seeker by MatMortatti
the Sun should wake our cattle
the Sun should bathe our vines
the Sun should rise upon us.
But it didn't.
Destiny is a threacherous companion,
and it trapped us here, in time
in that night.
Destiny said
tonight, we end
and it's eternal.
But maybe...
There is
light.
==================================
In this game you control a ship in a sunless world. Throught many generations, you will create your own guidance with the stars to reach the light.
CONTROLS:
WASD - Movement
Mouse Left Button - Select the stars and connect them
==================================
Credits:
Matheus Mortatti (@MatheusMortatti) - Code and Art;
Pedro Stringhini (@PHString) - Code;
Otavio Miranda - Code;
Leonardo Villani - Code and Music/SFX;
João Baraldi - Art
==================================
Notes:
->The game has balancing issues (it's pretty hard). With your feedback/sugestions we hope to fix those problems!
->We are noticing some bugs, but we either don't have time or have a windows pc to fix it with Game Maker. But in the weekend we'll be updating the game!
the Sun should bathe our vines
the Sun should rise upon us.
But it didn't.
Destiny is a threacherous companion,
and it trapped us here, in time
in that night.
Destiny said
tonight, we end
and it's eternal.
But maybe...
There is
light.
==================================
In this game you control a ship in a sunless world. Throught many generations, you will create your own guidance with the stars to reach the light.
CONTROLS:
WASD - Movement
Mouse Left Button - Select the stars and connect them
==================================
Credits:
Matheus Mortatti (@MatheusMortatti) - Code and Art;
Pedro Stringhini (@PHString) - Code;
Otavio Miranda - Code;
Leonardo Villani - Code and Music/SFX;
João Baraldi - Art
==================================
Notes:
->The game has balancing issues (it's pretty hard). With your feedback/sugestions we hope to fix those problems!
->We are noticing some bugs, but we either don't have time or have a windows pc to fix it with Game Maker. But in the weekend we'll be updating the game!
| Windows | https://matheus-mortatti.itch.io/star-seeker |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=87729 |
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
A few notes about the game:
- Getting a clue for the star position only on the first few seconds of gameplay is quite rough.
- It took me quite a while to understand that you refill food when you touch land. Before that, I would avoid lands at all cost, since the ship get somewhat stuck.
- Since on your first trip you reach clouds that disappear, it's not clear that the map has limits. I see a few possible solutions:
1. Change the edge of the world. Instead of using clouds, you could play with the old belief that the world ended at its edge and put a fall there...
2. Make the world "circular". Instead of getting blocked, whenever the player reach when edge, they could continue sailing from the opposing edge...
- Trying to connect stars that are really distant from your ship yield some interesting "bugs"...