Circuit Runner by blaclegi

[raw]
made by blaclegi for LD 39 (COMPO)

Navigate the maze and get the electric charges onto the conveyor belts before the time runs out to stop this circuit from running out of power!


Hello, and thanks for reading.
This is my first typescript/HTML5 game ever and this shows in the final spaghetti 543 line source file, but hey, I learnt loads.
There is no graphics or audio, but that is not what I set out to achieve - I set out to experiment with game dev for the web (something I've never done before) and in this sense I learnt loads and will probably do a post mortem at some point.

  • The grey bar is the conveyor belt - pick charges up and place them onto the conveyor to send them away.
  • You are the purple square, and the yellow ones are the charges.
  • The yellow bar at the side is the power - don't let this reach the top.

Controls

W/S/A/D to move
Space to pickup charges and put them down again


Tips

- Try to release the movement keys before pressing another one - i.e don't simultaneously hold down any of the WSAD keys

Known issues

  • Movement can be a bit sticky,
  • Collision isn't perfect
  • Power bar intrudes on maze at times.
  • Firefox (Just use chrome if you can)

Thanks for reading, and please play and post your highest level underneath! :grin:

Ratings

Given 4🗳️ 7🗨️

Feedback

jharler
31. Jul 2017 · 14:55 UTC
I like the idea you have going here. Unfortunately, the controls are a bit unforgiving. Smoother movement would make this significantly easier to play. Overall, very nice job.
AdroitConceptions
31. Jul 2017 · 15:07 UTC
some sounds would be nice
took a while to figure out what to do. had to come back to this page to figure it out.
piscythe
02. Aug 2017 · 03:23 UTC
This was certainly something. I tried to play the game in Firefox, but for some reason the game would not respond to my spacebar so I couldn't actually move the charges. In Chrome I was able to play. I did find it a bit odd that even a pixel overlap between the charge and the conveyor can carry a charge away. Also, there were a few times where I somehow managed to drop a charge outside the screen and had to go fishing in the dark to get it back. The worst issue, however, was the sticky, stuttering, inexact controls. On the 12th level, I got completely stuck. I could move around in an inverted L shape, but I could not get out of that path to go deposit the charges. I will give you due credit for an interesting idea and functional procedural generation, but the implementation leaves something to be desired. ![Selection_019.png](///raw/168/z/84e1.png)
bwalter
02. Aug 2017 · 17:21 UTC
eventually the corridors get too small for you to get through doorways very easily, but i loved it! should polish this up and release it!