PresentPort by Firephoenix

[raw]
made by Firephoenix for LD 40 (COMPO)

In a world where presents and bombs are interchangeable, you control a number of portals with which presents are to be teleported to the top of the game. Along with presents, bonuses and bombs will drop, each with their own effect. If the presents are too much to handle, you can split your portals up into however many you would like, but each portal then gets smaller, and must be controlled individually. Hence, the more portals you have, the worse it is in terms of control and difficulty.

Rules:

Presents fall and must be caught with the portal

Bonuses fall and can be ignored without penalty

Bombs fall and must be NOT teleported

Space to add 1 more portal, and make all the existing portals smaller

Click and drag on or above a portal to move it

ld40pic0.png

ld40pic1.png

The game was written in Java using LWJGL (a library on top of OpenGL), assets made in GIMP and SFXR.

Ratings

Given 5🗳️ 0🗨️

Feedback

AdroitConceptions
04. Dec 2017 · 04:20 UTC
edit - figured out my issue.. missed part of the command to run it.


Some instructions in the game would be nice.
Didn't make sense why missing a present ended the game.
baknik
04. Dec 2017 · 04:22 UTC
Innovative idea with the splitting portals! It gets quite difficult.
Prostone
04. Dec 2017 · 04:25 UTC
I like the splitting concept.
pcmxms
07. Dec 2017 · 20:38 UTC
Haha reminds me of atari games. Have a look at mine, also inspired in the atari era. :)