PresentPort by Firephoenix
In a world where presents and bombs are interchangeable, you control a number of portals with which presents are to be teleported to the top of the game. Along with presents, bonuses and bombs will drop, each with their own effect. If the presents are too much to handle, you can split your portals up into however many you would like, but each portal then gets smaller, and must be controlled individually. Hence, the more portals you have, the worse it is in terms of control and difficulty.
Rules:
Presents fall and must be caught with the portal
Bonuses fall and can be ignored without penalty
Bombs fall and must be NOT teleported
Space to add 1 more portal, and make all the existing portals smaller
Click and drag on or above a portal to move it


The game was written in Java using LWJGL (a library on top of OpenGL), assets made in GIMP and SFXR.
| Windows | https://drive.google.com/open?id=1s8z58fOm-Ps0Kt9XUj4Z0m82tevxCkZK |
| Original URL | https://ldjam.com/events/ludum-dare/40/presentport |
Ratings
| Given | 5🗳️ | 0🗨️ |
Some instructions in the game would be nice.
Didn't make sense why missing a present ended the game.