Pale Blue Dot by Harker

[raw]
made by Harker for LD 38 (COMPO)

Logo.png In Pale Blue Dot you have to defend a vulnerable small earth from incoming waves of asteroids.

A WebGL build of the game is playable here: http://ldjam38.kiroth.de/

A Windows Build can be found here: http://ldjam38.kiroth.de/PaleBlueDot.zip

The Unity3D project files along with the graphics can be downloaded from here: http://ldjam38.kiroth.de/LDJAM38.zip

Use WASD and Space to control the ship

This was my first ever game jam I took part in. The game was created in Unity3D, with it actually being my first time using the 2D tools it offers. This game is far from finished, but it is somewhat playable. Sadly it looks like something broke in the builds, as destroying the asteroids, animation, going back into the object pool and so on works fine in the editor, but doesn't at all in the WebGL and Windows builds. If anybody has a tip why this happened, let me know. As I have no clue about how to make good sounds, let alone music, this game stays silent, but as we all know, there is no sound in space.

Tools used: Unity3D Photoshop CC Visual Studio 2015

Twitter: @Harker1993

(Note to self: next time do not start binge watching Suits on Netflix parallel to Ludum Dare...)

Ratings

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Feedback

dude_the_hero
24. Apr 2017 · 01:48 UTC
I like it. The camera is probably the best part of the game.
Quoclon
01. May 2017 · 01:32 UTC
I was stoked when I fired it up. I liked the graphics, tbh, and the goal is intuitive. Unfortunately, as you mentioned, the WebGL version was not working well. Asteroids and the projectiles just pushed each other around. I enjoyed the camera, though it was a bit confusing at times (when I let go of accelerate). I like the feature, but being able to control it... or perhaps it being triggerd by how many asteroids are on the screen would be good. Would appreciate Feedack on my game as well if you have time: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world

And, once you've sorted out the WeblGL bugs shoot me message and I'll come check it out again. Cheers!
SneakyDeagle
01. May 2017 · 22:50 UTC
Looks like we had the same idea about the title of our games :D
Good game idea. Even tho there were the problems you mentioned it was still fun trying it out!
alanag13
09. May 2017 · 02:45 UTC
I played the webGL version. The mechanic of only being able to see where you're going if you're moving was interesting, even if it was a little disorienting at first. Overall pretty fun, easy and intuitive, although I will say that even adding a simple sound effect for shooting lasers would have add made it infinitely more satisfying to shoot asteroids.