Decree by ErikU

Hello, thanks for visiting my game.

Premise
Decree is a city building game set in ancient Greece where Zeus has decreed a hoard of sheep be slaughtered in his name. However, Hera, Hades, and Poseidon are all competing in this regard as well. Race to beat them, by any means necessary.

Buildings
City - You start with one of these. Direct all final resources here.
Farm - You'll want plenty of these. They produce sheep which, when delivered to the city, increase your sacrifice bar.
Market - Sell sheep here to turn into coin. Don't forget to route it to your city! You'll want more of these in the beginning to build up a healthy income.
Grain Silo - This small building can connect up to two farms, greatly enhancing their output. Invest here later in the game.
Thieves Den - A dastardly building that steals resources from your opponents. Supply it with money from a market and then connect it to an opponent's farm or market and watch them go. If you also route it to your city, the thieves will return their loot to your coffers.

Routing
Buildings don't do anything on their own. They must be routed. Use the routing tool to connect two buildings. If you change your mind, press Escape to exit routing. Routing costs 2 coins.

Controls
WASD - Move camera
Escape - Exit building or routing; quit tutorial

Difficulty
While there wasn't too much time to balance this game, Hard should be challenging. The game goes longer, the speed is increased, and your opponents start with a sizable leg up. Don't stop building and routing! Let me know in the comments if you bested Hard - the AI is fairly sporadic!
| Source Code | https://github.com/ErikUggeldahl/LD43 |
| HTML5 (web) | https://erikudahl.itch.io/decree |
| Original URL | https://ldjam.com/events/ludum-dare/43/decree |
Ratings
| Given | 8🗳️ | 8🗨️ |
I feel like the gameplay could have a lot of depth with more design iterations. It would be cool to think about the throughput of the different parts of the "graph"
I also love that you can mess with your opponent's plans. If this were expanded further the ability to mess with your opponent's carefully setup plans, and have them mess with yours, seems like it'd make for really interesting gameplay.
Well done!
I beat Hard on my first attempt at it. Built markets early and ignored thieves den. I had so much money I couldn't spend it fast enough and shot from 0% to victory.
I managed to win on Hard on my third try! My second game went *really* quickly with my losing quickly. My strategy was to completely ignore thieves the whole time, and ignore sacrificing until I had about 6 sets of farm+market+granary going, then just spam farms to sacrifice.
A little sound would have gone a long way to improving the feel. I sometimes tapped "B" and "F" and was sitting waiting for feedback that I could build a farm, only to realize my mouse was too close to other things, and it wasn't giving me any feedback, so maybe a red X on the ground when its overlapping, instead of nothing, would have helped that.