Roll Playing Game by Smiling Cat Entertainment

Ok, so I think I managed to hit the theme at least 2 ways. First, this is a game where you roll around as a marble, but you collect swords and shields, bash your enemies, gain XP, level up, and cast abilities like an RPG. Second, this is a game about collecting pets/monsters, but the monsters have an insane, procedurally-generated variety, which would make the task impossible if there weren't an element of a clicker game thrown in.
The monsters to be collected in this game are based on identicons, small symmetrical images generated from hashcodes. I call them Identimon. The color of the identimon represents its type, and its power, toughness, and health stats are generated by looking at the patterns within the generated identicon. Overall fill determines health. Pixels in the image with few neighbors contributes to power, and the opposite, pixels with many neighbors, contributes to defense.
While investigating (defeating) each of the 4.2 billion species of Identimon, you can capture one to steal its special ability. Death ray, Lava Ball, and Dash are my favorites. You can also collect swords, shields, and speed potions from fallen foes to increase your own talents.

Identimon showing green names are lower level than you, yellow names mean a comparable level, and red names mean higher level. As you level up, you will be able to take on Identimon further from your base of operations, the Identimon Research Center. As you venture out further, you will find gold bars, which will allow you to start funding others to research the Identimon problem as well, contributing an increasing number of Identimon per Second (IPS) toward your progress (the clicker aspect).

Legends talk of a fabled "mound of riches", where high-level Money type Identimon that drop gold bars abound. Maybe there, you can find enough funding to research them all!
A small note about language: The names of the Identimon are randomly generated. During development, I did observe one instance where an inappropriate name was generated, but it is very rare and as such I didn't feel the need to use compo time to police the random number generator.
Instructions: - W/S - roll forward/backward - A/D - turn left right - no strafe or camera control, sorry (no time left). - C - Use right before delivering the killing blow to Capture an Identimon instead. You can only have one Identimon captured at a time. - F - Use the ability of the captured Identimon. - Alt-F4 - Quit game
Abilities (Type): - Basic Shot (None) - Weak to middling slow missile attack. Get from any identimon up to level 5 that doesn't have a different attack. - Quick Shot (None) - Weak fast missile attack with low cooldown time. Get from any Identimon greater than level 5 that doesn't have a different attack. - War Cry (War) - Medium strength attack that hits all foes in a short-range cone in front of you. Get from any War type. - Death Ray (Death) - Medium+ strength attack that instantly hits all foes in a straight line in front of you. Get from Death types level 5 or higher. - Sea Spray (Ocean) - Medium- strength attack that hits all foes in a medium-range cone in front of you. Get from ocean types. - Lava Ball (Lava) - Strong attack that launches a ball of Lava at foes in front of you. The lava ball continues to roll around for a while, sometimes hitting enemies multiple times. Get from Lava types level 5 or higher. - Dash (None) - Thrust forward, hitting enemies extra hard for extra damage. Get from Sky or Time types. - Heal (None) - Heals one third of your HP, rounded down. Get from Life types.
Other Tips: - Some Identimon are hostile and will attack when you come within range. Others are defensive and will ignore you unless damaged. War types are always hostile. Peace types are always defensive. Demon, Lava, and Death types have a 75% chance of being hostile. Thought, Flower, and Life types have a 25% chance of being hostile. All others have a 50% chance of being hostile. - Other Identimon will only join a fight if hostile or damaged. - Being largely ranged attackers, in a fight, Identimon will seek to establish range and use their abilities.
| Windows | http://smilingcatentertainment.com/download/RollPlayingGame.1.0.0.4.zip |
| Original URL | https://ldjam.com/events/ludum-dare/41/roll-playing-game |
Ratings
| Overall | 465th | 3.19⭐ | 23🧑⚖️ |
| Fun | 454th | 3.091⭐ | 24🧑⚖️ |
| Innovation | 293th | 3.477⭐ | 24🧑⚖️ |
| Theme | 225th | 3.841⭐ | 24🧑⚖️ |
| Graphics | 443th | 3.023⭐ | 24🧑⚖️ |
| Audio | 325th | 2.886⭐ | 24🧑⚖️ |
| Humor | 237th | 2.976⭐ | 23🧑⚖️ |
| Mood | 508th | 2.7⭐ | 22🧑⚖️ |
| Given | 25🗳️ | 25🗨️ |
@ROBOWARRIOR1982 Boost (Dash) is in there, it can be captured from Sky or Time types. I agree on the level design, it was a bit rushed since I spent so much time on the combat.
Oh, and make dying not erase all your progress. It's an RPG!
But other than the issues I had with the controls, the game really does feel like an immersive RPG. I would totally play an RPG where you roll around in ball. Plus I chuckled at the name "Roll Playing Game".
Still, good work!
@alans-antics A toggle for the capture mode is a good idea, as is the auto-targeting. Sorry for the hardcore mode. As for combat, the sword does not need to hit; the hit just needs to be at a high enough relative velocity, and not be too high a level enemy to get above zero on the damage calculation.
@dovakla Some gold bars (I think 8) can be found in the world, and they also drop from the money types from defeating (not capturing) them.
The powers are fun and I wish you would able to use them more often.
Here are some suggestions to improve:
Have a simpler start for new players with easier/less HP enemies in the beginning.
Do not give all game features directly, spread them out.
Sounds levels are uneven, some too loud.
I would prefer to make it more fast pace.
Good luck!