The Lonely Moon by DanCan

[raw]
made by DanCan for LD 42 (JAM)

The Moon is coming!

When astronomers noticed the moon getting a bit closer, they thought it was cute. "The Moon is lonely!", they said. "It's coming to give us a hug!". Only you understood what it means - that if the Moon gets too close, then the Earth's days are numbered...

Once you realised what to do, you quickly founded a start-up to build satellites and rockets, with the secret goal of building the ultimate space ship - The Ark. The Ark will be the ship to sail civilisation to another world (and most importantly, save you). The plan is simple - you will put satellites into orbit, and use the income they generate to fund research and development for The Ark. But be warned - things might not go quite to plan. Your satellites could collide and create fields of debris. The moon's gravity could modify your trajectories, and send your satellites spinning away. Antagonistic space agencies could shoot you down, and really ruin your day. You might quickly find yourself running out of space...

Instructions

The objective of the game is to build The Ark and to sail it all the way to outer space. Good luck! :rocket:

The Shop

You can buy things (including satellites) with the shop. If you have enough bitcoin to spend, click a satellite and it will start building. Once the build is complete, it will launch from Earth.

Hover the mouse over the items in the shop to find out more about it - like how long it takes to build, and the starting income. Special shop items have usage instructions in their hover-text.

If you don't have any bitcoin, you can always hold a press conference to try and raise some money.

Orbital Play

When a satellite launches, it will appear on a rocket and slowly head into orbit. You can select a satellite by creating a selection box around it with the mouse. Once selected, you can control the satellite by pushing 'W' to speed up and 'S' to slow down. The orbital trajectory is shown as a blue line, and the satellite target region is shown as a green ring. The satellite statistics are shown in the info box in the bottom-right of the screen (including fuel/delta-V remaining).

Remember, satellites will only make money while they are in their target area, and you have to move them there yourself! Your satellites income will decrease over time as they wear out, but you can boost your income by creating constellations of the same satellite type.

You'll receive notifications in the top-right of the screen when something interesting happens, like your satellite getting smashed to bits. Keep an eye on these. You can also view statistics about the whole game by opening the "Orbital Statistics" screen. You can find that button in the bottom-left of the screen.

Endgame

If you manage to make enough money before the moon gets too close and starts wreaking havoc, then you can launch The Ark! To win, simply sail it out to the target region.

Ratings

Overall 924th 3.083⭐ 26🧑‍⚖️
Fun 1068th 2.708⭐ 26🧑‍⚖️
Innovation 752th 3.021⭐ 26🧑‍⚖️
Theme 878th 3.125⭐ 26🧑‍⚖️
Graphics 806th 3.104⭐ 26🧑‍⚖️
Audio 754th 2.286⭐ 23🧑‍⚖️
Humor 690th 2.4⭐ 22🧑‍⚖️
Mood 1014th 2.5⭐ 21🧑‍⚖️
Given 20🗳️ 12🗨️

Feedback

Historymaker118
16. Aug 2018 · 19:51 UTC
This is an interesting concept. Got some unique mechanics going on that were a little tricky at first to get used to, but I eventually did. There was a bit of humour in the dialog boxes on the side what with missiles being sent out against me and everything, but the sound effects got very annoying very quickly. It would have been nice to have some music in the background to offset the bleeps and boops, as it was I ended up muting the tab. A great jam game for something made in a weekend, I hope you can come back for the next one with something even better!
Timbelion
16. Aug 2018 · 20:42 UTC
Reminds me of Cookie clicker.
dasun
16. Aug 2018 · 20:45 UTC
Interresting concept, but I didnt fully get grasp of the mechanics, maybe better tutorial would be nice but overall good game for 72H
thunderawesome
16. Aug 2018 · 20:48 UTC
Sound fx were a bit piercing on my ears. I was spam clicking like cookie cutter but realized pretty soon that I would need to have a better strategy.
Holy
16. Aug 2018 · 21:10 UTC
It's a nice game with simple graphics, I tried to build my ark but when my first science station crashed against the moon and the second flight throught the space (probably now is in other galaxy) I deserved. xD I'm not a patient player but I love to see things exploding, so I had fun taking this game on my own way. :) Good job to all of you!
AwesomeAlliterationAlliance
16. Aug 2018 · 21:11 UTC
took me a while to figure out what I was supposed to do (Thought it was just a clicker game)
But when I discovered the purpose of the "W" and "S" keys, it was really fun.
The mechanic of controlling the trajectory of each satellite and managing them all is well thought out!
Overall very nice and innovative entry!
kl0z
16. Aug 2018 · 21:14 UTC
Nice dynamics! I love how difficult it is to keep the orbit stable, the perturbation because of the moon it's so difficult to anticipate! Same as @historymaker118, a little atmospheric soundtrack would had improved the gameplay a lot. Nevertheless I enjoyed playing it! Thank you!
Capitals
17. Aug 2018 · 21:43 UTC
Hey really liked to concept. Enjoyed playing it. However if I can give you one piece of advice it would be to somehow add a tutorial or a how to play thats not a wall of text - that would make this game more accessible. Well done btw!
oddeyed
17. Aug 2018 · 22:14 UTC
Thanks so much to everyone who has played so far. Your feedback is much appreciated - we want to make the game better after voting ends and also make a really good game next jam!
Koala Squad
19. Aug 2018 · 16:45 UTC
Web GL 2 not supported... What is that supposed to mean? Are you using an older version of Web GL that isn't supported by newer browsers? I'm using Microsoft Edge and Internet Explorer and they both get that error when you try to open the game page.
🎤 DanCan
19. Aug 2018 · 17:14 UTC
@koala-squad This game was made with Godot, which needs WebGL 2 and Web Assembly support for the HTML5 exported game. This unfortunately means it won't work on IE, Edge or Safari. To play it I'm afraid you need Firefox or Chrome. Sorry.
Koala Squad
19. Aug 2018 · 17:17 UTC
Oh, okay. I'm sorry I can't rate your game.
josehzz
19. Aug 2018 · 19:29 UTC
Nice entry, I don't know if its only me but when I launched a satelite its says you get 20btc/sec, after launching I didn't get any btc per sec. You guys have a nice concept polishing it and posting on Kongregate/Newgrounds would be a good place for a game like this
Mr.MadCat
20. Aug 2018 · 10:52 UTC
Overall a solid entry.

It was pretty hard to get into, but I eventually got better at it. You made pretty good use of the theme.

Well done folks.
oddeyed
20. Aug 2018 · 19:59 UTC
@josehzz Thanks for playing. You need to use the W and S keys after selecting the satellite to move it to the green zone, then it will start making money. :smiley_cat:
SimplePotential
20. Aug 2018 · 23:15 UTC
An interesting clicker. Maybe an indicator that says what you need to do when you launch a satellite would be nice, I didn't realize I needed to do anything more than click buttons on the side until reading your full description.
Nerobius
21. Aug 2018 · 00:53 UTC
This was fun, but definitely needs better instructions. I got to 2.6 mil at the end before the moon's gravity took everything off course.
schizoid2k
21. Aug 2018 · 00:57 UTC
I spent some time with this game, and it was quite enjoyable. Nice interface and graphics. Makes me want to come back and spend more time playing a few more games. Congrats on a nice entry.
WrenPirate
21. Aug 2018 · 06:05 UTC
I'm terrible at this game. Every laser satellite crashed immediately. I had better luck with the cube sats, but I realized that I won't live long enough in real life to build an ark at cube sat rates. I accept that I can't change the trajectory of a satellite after a certain period of time, but I don't understand it. The notifications were so small and fast that I didn't bother trying to read them. I'm sure there's some sophisticated math going on with the trajectory calculations. Other people seemed to figure this game out, so I'm worried that it's just me.
oddeyed
21. Aug 2018 · 06:59 UTC
@simplepotential @nerobius I'm sorry that the instructions aren't better. We really wanted to add a tutorial but ran out of time for the jam.

@wrenpirate The reason you can't change trajectory after a while is that they run out of "Delta-V" which roughly corresponds with fuel. You can see the Delta-V fuel gauge in the bottom right of the screen in the info box.

The laser satellites do have too much drag, so they crash unfairly quickly. Sorry about that! Most people lose the first few laser satellites each game - the trick is to wait until just after the rocket detaches and then hold W until your orbit expands, then coast around to the other side and circularise. If you haven't learned that trick from KSP or Orbiter or something then it's pretty impossible to know what to do.

Thanks again to everyone who has played and rated, it looks like a tutorial is the most needed thing for the next version.
Nam Nguyen
21. Aug 2018 · 07:46 UTC
Hey this game is so addictive haha, and yes it reminds me of cookie clicker but not all cookie clickers are addictive haha. Anyhow, I think Indiegogo gives me the most amount of money, launching the satellite cubes and laser doesnt give me much money as they crashed almost immediately after being launched. I think some tool tip here on how to use them in the most efficient way would be best. Otherwise, a very fun game, and honestly I just click and click but the visual feedback makes me feel like Ive done so much more haha. Great job!
agar3s
24. Aug 2018 · 01:39 UTC
This game has a lot of depth, it looks like a simple Idle game but then you need to control the satellites' orbit and be careful with the meteorites. It's quite difficult but is a very interesting game!
acdimalev
24. Aug 2018 · 09:20 UTC
Thanks for the feedback on my game! It was quite an interesting challenge to
build a Libretro game in 48 hours. Now that I have a lot of the technical
details sorted out, I'm hoping to spend more time focusing on actual gameplay
next LD.

I really like your game. It's a lot of fun and the core concept works very
well.

Quick heads-up, I intentionally glossed over the front-matter for the game.
Some of the feedback I'm about to give is from the perspective of a player that
hasn't carefully read through anything before jumping in.

---

For anyone who's played a clicker, I think the shop layout is going to be far
less intuitive than it should be. There are a few too many ques that suggest
clicker gameplay-- some number that's increasing, some eye-candy that doesn't
(initially) seem interactive, a series of buttons that are increasing in value,
and the first couple buttons are entirely "increase the number" buttons.

By the time I launched a satellite, I was just slamming.buttons without worrying
too much about the hover-text or what was going on with the main screen. Based
on my previous experience with clickers, I figured that the satellites exploding
was normal and random.

I can see from the comments that I'm not the only one who went down this path,
so I figure I'll share my own perspective on what's going on that's getting
people stuck on the clicker track of mind.

First, the game starts with something that's totally not part of the primary
game mechanic. Something simple that I think is worth trying-- bump the
player's starting money to 150 btc. If I had three options at the beginning,
I doubt I would have been so quick to assume that the game is a clicker.

Second, the shop is ordered strictly by increasing cost. My
clicker-monkey-brain just assumed that the different types of things were just
associated with different eye-candy. If these were grouped (investors, defense,
satellites, goal), even without labels, it would have given me pause to wonder
why they are grouped that way.

Third, debris is incredibly subtle, at first. Even with the pop-up
notifications to tell me that a satellite collided with debris, it took me quite
a while to figure out that the dots weren't just a graphical effect and were
indeed bad. I really wish I had some ideas for what could be done about this,
but I'm totally drawing a blank here.

Fourth, the instruction / how to play short-text leaves no question about The
Ark, but doesn't stress the main gameplay mechanic (moving satellites into
orbit).

---

Outside of the whole clicker thing, I have a couple more quick thoughts.

Moving the moon distance out of the statistics view and onto the main screen
would likely increase presence of an important game object that's otherwise
completely invisible at the start of the game.

Laser satellite has a controller hint / reminder in the hover text. More of
that would be awesome.

I'm going to stop rambling now.

Where should I keep an eye out for your game?

---

"a laser was destroyed colliding with Debris!"