Debug Defence by Epicruins195

[raw]
made by Epicruins195 for LD 38 (JAM)

Screenshot small.png

Your computer is acting a bit buggy. When you open it up you discover why: there is an onslaught of literal bugs streaming towards the CPU! You must build electrical defences on your computer's circuitboards to stop the bugs and rescue your files.

How to play

  • The aim of each level is to survive all of the bug waves.
  • You lose a level if your health is reduced to 0.
  • You can place down towers on the orange wires. Each tower consumes an amount of power, and each seperate wire has only a certain amount of power available.
  • You can build capacitors that produce "stored energy" (different from power). You spend stored energy on more capacitors, and on generators which produce power allowing you to place more towers.

Play the game online at itch.io

Tools

  • Written in JavaScript using the Phaser game engine.
  • Pixen and GIMP for sprite creation and editing.
  • Sublime Text 3 for programming.
  • Tiled map editor for creating the levels.
  • Chrome for testing and debugging.
  • Git for source control.

Special thanks to:

  • NZObiwan - for the ideas and implementation of two towers and two enemies.
  • EeveeDinah - for improved tower and enemy sprites.

Ratings

Given 0🗳️ 0🗨️

Feedback

OccultOne
02. May 2017 · 04:39 UTC
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4

This was a decent baseline, I had more comments in the video. I think the circuit-based tower holder is a fascinating game mechanic that is super unique. But the towers themselves were kind of confusing and I didn't figure out how to play deeper than just spawn a bunch of level 0 towers.
loveapplegames
07. May 2017 · 00:01 UTC
Very original idea, tower defense with added RTS elements! Feels finished, though I miss sound. Just a tip, adding a few sfxr beeps would add a lot to the polished feel. The levels did not seem balanced though. In the first three I could get away with just basic towers, and they were finished before I knew it. In level four I tried several strategies using different towers but I couldn't complete it.
Tuomo
07. May 2017 · 16:28 UTC
The first couple of levels felt really easy, difficulty ramped really quick after the game introduced snails that explode into other bugs. Just a little bug (not pun): towers were drawn over win/fail message for me. Despite that very well done game!