Tribal Space by outterest

[raw]
made by outterest for LD 42 (JAM)

Tribal Space

IMPORTANT - Controls

WASD to move the camera (I forgot to add this inside the game 😳)

Left click to select objects on the map

Right click to deselect current selection

Summary

A turn based strategy game where you have to use the available space to construct buildings 🔨 which allow you to create units 🔪.

To win the game, destroy all of the opponents buildings 🔥🏠

To destroy a building: - Move a unit to the same tile as the building - Select the unit - Choose the "Raze" action - End turn

Gameplay

Gameplay.PNG

gameplay.gif

Source code

https://github.com/EoinF/LudumDare42

Made with * Libgdx * Paint.net

Ratings

Given 9🗳️ 10🗨️

Feedback

BigJigglyProductions__
14. Aug 2018 · 10:44 UTC
The Red team stood there and did nothing, I couldn't play it because I had no idea what was going on...
oats
14. Aug 2018 · 11:01 UTC
Can confirm it works on mac, it took me a little while to figure out what was going on, maybe make the "next turn" button stand out more.
ProjectMakers
14. Aug 2018 · 11:08 UTC
A really nice game!
Finally there is a strategy game in the round :)
I wish you great success!
Sode
14. Aug 2018 · 11:13 UTC
AI does not work you can't win and evry one just dies
🎤 outterest
14. Aug 2018 · 11:20 UTC
@sode The combat system is a bit confusing because I ran out of time to add sequencing.

So it's hard to tell if the AI is working during combat. Even if it is working correctly, it's difficult to know what happened because so many actions happen simulateneously.
Sode
14. Aug 2018 · 11:23 UTC
But you can't win
Sode
14. Aug 2018 · 11:24 UTC
If you don't win in turn 5
🎤 outterest
14. Aug 2018 · 17:18 UTC
I uploaded a new version of the game with bug fixes:

* AI no longer tries to destroy trees (They would get distracted from attacking the player)
* AI now properly keeps track of placed units and buildings
* Defeat/Victory check now only counts constructed buildings
* Units will move to a tile even if an ally is planning on going there

It's now possible to win the game!
The Triumvirate
16. Aug 2018 · 16:31 UTC
Nice little strategygame...
- I'm not sure if you can really win (in any reasonable way). In each turn I destroy the last building of the enemy, the AI just plants another cottage, as it still has at least "1 people" left. Until my troops get there to raze it, it generated another person, with which it can build another cottage as soon as this one is down. So I basically can't win until I covered the enemy's area with my troops to attack any new building immediatly? And even then, it takes ages till the enemy bleeds out?

The game is well done, but winning would be a great addition to it ;P
🎤 outterest
16. Aug 2018 · 17:44 UTC
@the-triumvirate It is possible to win, but as you said, it takes a bit of time so it's a bit of a drag to go about finishing the AI off completely.

It's because I ran out of time to do any playtesting - I only added the AI in the last hour or two.
So lesson learned for the next LD - Better scope planning!
Draeskai
22. Aug 2018 · 22:19 UTC
Interesting entry, I like the idea of the turn-based.