Tribal Space by outterest
Tribal Space
IMPORTANT - Controls
WASD to move the camera (I forgot to add this inside the game 😳)
Left click to select objects on the map
Right click to deselect current selection
Summary
A turn based strategy game where you have to use the available space to construct buildings 🔨 which allow you to create units 🔪.
To win the game, destroy all of the opponents buildings 🔥🏠
To destroy a building: - Move a unit to the same tile as the building - Select the unit - Choose the "Raze" action - End turn
Gameplay

Source code
https://github.com/EoinF/LudumDare42
Made with * Libgdx * Paint.net
| Windows | https://www.dropbox.com/s/kri7ry0le3c6c3o/tribalspace.zip?dl=1 |
| HTML5 (web) | http://outterest.com/tribalspace/ |
| Original URL | https://ldjam.com/events/ludum-dare/42/tribal-space |
Ratings
| Given | 9🗳️ | 10🗨️ |
Finally there is a strategy game in the round :)
I wish you great success!
So it's hard to tell if the AI is working during combat. Even if it is working correctly, it's difficult to know what happened because so many actions happen simulateneously.
* AI no longer tries to destroy trees (They would get distracted from attacking the player)
* AI now properly keeps track of placed units and buildings
* Defeat/Victory check now only counts constructed buildings
* Units will move to a tile even if an ally is planning on going there
It's now possible to win the game!
- I'm not sure if you can really win (in any reasonable way). In each turn I destroy the last building of the enemy, the AI just plants another cottage, as it still has at least "1 people" left. Until my troops get there to raze it, it generated another person, with which it can build another cottage as soon as this one is down. So I basically can't win until I covered the enemy's area with my troops to attack any new building immediatly? And even then, it takes ages till the enemy bleeds out?
The game is well done, but winning would be a great addition to it ;P
It's because I ran out of time to do any playtesting - I only added the AI in the last hour or two.
So lesson learned for the next LD - Better scope planning!