Chump Change by BlackAtlas

[raw]
made by BlackAtlas for LD 44 (JAM)

image_0001.png

Idea

The starting idea for this game was to create a basic rogue-like where when the player would die, whichever enemy killed the player would receive all their items. A way for the enemy to use your life as currency.

Result

As you can probably tell, the initial idea was extremely over ambitious for a single dev in 48 and I pushed it back into the jam for the 72 hours. Overall I got some of the basic mechanics implemented with some fairly nice assets (I'm a programmer and art is definitely not my forte).

Hope you enjoy the little demo I got running and tell me how I could improve!

Controls

- WASD - Movement - Space - Use sword - Shift - Crouch

Ratings

Given 7🗳️ 3🗨️

Feedback

VuvuzuellaInc
29. Apr 2019 · 20:21 UTC
Very nice idea! But as you said, ambitious for this jam. I felt in love with the art.
Please improve this game post jam, i want to try it !
Fadex
30. Apr 2019 · 23:13 UTC
at first it looks very good but that you don't know what to do
GhostGoatsGames
30. Apr 2019 · 23:16 UTC
Nice graphics, and super solid gameplay for what it is. I know its a bit unfinished, but I played on Mac and had to force quit the game everytime I died. Not sure if youre aware or not. You def had a good foundation for a rouge like here if you want it.
cheebz
30. Apr 2019 · 23:17 UTC
Nice premise for a game. I agree with @vuvuzuellainc that it was ambitious for a jam, but I'm glad you came up with something. Keep it up!

p.s. Special props to you for the Mac build :)
Nico Fallosch
30. Apr 2019 · 23:19 UTC
For an programmer you made some really nice assets there ;)
You should improve a bit your controlls, so that you hit only in the looking or moving direction.