Runnervania by BitJester Media
"... trapped in this bizarre house of nightmares ...very walls feel dangerous, and I ... they move around when I turn my back ... afraid to stay still, even for ... least some rooms stay put ... these creepy glowing orbs ... maybe I should look closer ..."
Runner X Exploration/Metroidvania
Runnervania combines the reflex-focused gameplay of linear runner games (think Bit.Trip Runner, Subway Surfers, or Temple Run) with the branching discovery style of action-exploration games like Metroid and Castlevania. Learn new abilities, collect power-ups, and explore an ever-changing yet always familiar mansion as you try to find a way out.
🎮Play Online Here
Branching Paths
You will need to explore all floors of the house before you can get out. - Moving to a new floor will always bring you to the first room of that floor, marked with a gold plaque - The rooms on each floor will appear in a set order, but the halls between rooms are filled with randomized traps
Pickups and collectibles
Runnervania includes 3 types of pickups
- Green orbs unlock new abilities
- Red orbs increase the number of hits you can take
- Blue orbs are for bragging rights. Can you find and collect all 5?

Difficulty
Runnervania caters to both casual and hardcore gamers with two modes of play in the same mansion.
- Choose Casual if you want to play the whole game in one go. Many experienced gamers may feel that the action is too slow
- Choose Hardcore if you want faster action. Dying will cause you to lose all pickups and abilities except for jumping

Death
When you take too many hits, you will become a ghost for a while, and be taken to the entrance regardless of the chosen difficulty
Controls
Controls will be explained as you get new abilities. You will not be able to take any actions until you pick up the first ability a few seconds in. - ⬆️ or Space bar : Jump - ⬇️ or S : Slide while running or Slam while jumping - ➡️ or D : Smash
If you enjoy this game, also check out Cyclevania
| HTML5 (web) | https://bitjester.itch.io/runnervania |
| Unity Project files and code | https://bitjester.itch.io/runnervania |
| Original URL | https://ldjam.com/events/ludum-dare/41/runnervania |
Ratings
| Overall | 428th | 3.25⭐ | 26🧑⚖️ |
| Fun | 471th | 3.063⭐ | 26🧑⚖️ |
| Innovation | 532th | 2.979⭐ | 26🧑⚖️ |
| Theme | 372th | 3.543⭐ | 25🧑⚖️ |
| Graphics | 642th | 2.375⭐ | 26🧑⚖️ |
| Given | 38🗳️ | 23🗨️ |
Thanks for the game!
I like the mechanic, gaining abilities by picking up items.
The graphics are simple but enough to let me know what to do. It seems to me that you put your time into the nice character animation and items and had no time for the level, am I right? :-)
Overall a nice game, great job!
Actually most of my time went into the level layouts and implementing the different abilities, but I wish that I had added more decoration
This time I am actually very happy with my mixture of graphics and gameplay, I had considerd making a real jump'n'run shooter but settled on a simpler game. That gave me the head room to create both a solid, bug-free gameplay and cool animations. The more you practive the better you get :-)
General question: Is it too late now to increase the speed on casual? It's not exactly a bug fix, but it's going to be one line of code that really improves the experience
Despite all that, it's great to hear that the concept seems to have legs.
Not even going to try the hard mode. It was already difficult to a point of being a bit frustrating for me at times
It's a cool concept but other players will probably enjoy more than I did, since I tend to be bad at runners and other reflex games. Kudos for including different difficulty levels though! I appreciated that I could play on a setting that wasn't too much for me.