Yodin Defense by Neon Glass

Description
A tower defense based around managing your only resource - being the Core's life, building material and townsfolk - to survive the longest!
Instructions
- Build Towers to defend the Core by shooting Warriors (keep some supplied!)
- Build Labs to get skillpoints (by consuming scientists) to upgrade various features
- Build houses to increase your Cell capacity
- Try to survive the longest
Patch notes for v1.1 (LD Bugfix Edition)
- Warriors amount is increased by Tower's cost on purchase instead of being set to that
- Towers no longer stop shooting at random
- Tutorial text is shown in its entirety now
- Scientists amount should no longer go negative
- [Start Wave] button disappears after starting the first wave (as intended)
- Fixed sprite positions of buildings
- Fixed sprite animations of buildings
- Field made square-er
- It's possible to purchase the House for 549(/550) Cells now
*As we aren’t sure it’s valid for LD, we’re leaving the old version up as well. Feel free to check either!
Credits
Coding and art by Neon Glass team
Music by Alex SHAGI

| Windows | https://neon-glass.itch.io/yodin-defense |
| Original URL | https://ldjam.com/events/ludum-dare/44/yodin-defense |
Ratings
| Given | 8🗳️ | 3🗨️ |
Currently, The Horde (aka exploding red balls) only target the Core (aka the main tower thingy). We had a lot more planned but that will have to wait for a post-LD version.
From the art point, I've been using Aseprite to make all the assets, learning to work with isometric shapes as I figured what assets we'd want. That also kinda determined our general art direction this time.
On the programming side we've been using Unity's built-in Isometric Tilemap system.
@graebor Thank you!
Sadly, we didn't manage our time very well, so that's one of the things we had to leave out in priority of making the core gameplay. Lesson learned though, hopefully!
I also liked the infinite dezoom, which permit you to appreciate the combat in larger scales : 3
Great job, could definitely become a full game, with a complete upgrade system, and some more ennemies. The base-building mechanic is quite novative too : )
As of the towers not shooting, did you have some Warriors allocated?
@hpmnk Glad you liked it!
I had to guess some instructions like assigning scientist and warriors and I was sad I couldn't do much with the area behind the tower but those points seemed to have been mentioned already.
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
