Treasure Hunter by poisondart00
Ever wanted to be a treasure chest and hunt people? Yeah, Me Either... Good Luck!
Walk around the procedural generated map with no minimap whilst looking for a blue orb on the ground... while being chased around by many treasure hunters.
Walk into the orb to move on to the next level. The enemies get faster, have more health, and do more damage.
Oh yeah and the enemies can go through walls...
Controls:
[Space] - Shoots a projectile that will do 1 damage to the enemy. Also takes 1 health from you.
Movement WASD and Arrow Keys.
| Windows | https://poisondart00.itch.io/treasure-hunter |
| Source code | https://poisondart00.itch.io/treasure-hunter-source |
| Original URL | https://ldjam.com/events/ludum-dare/44/treasure-hunter |
Ratings
| Given | 8🗳️ | 3🗨️ |
Altough i feel like the game loop and its mechanics is something that could have been more explored in concept. The simplicity of it lead to the game being too empty or too full, deppending on the moment in its cycle.
I loved the aesthetic and idea, it leaves me wanting more. But for 48h the mechanics are impressive, great work!
As @sheepolution mentioned, the reset of the enemy position is missing, especially if they reach your spawnpoint.
Nice 3D models, especially the enemys looked good.