Treasure Hunter by poisondart00

[raw]
made by poisondart00 for LD 44 (COMPO)

Ever wanted to be a treasure chest and hunt people? Yeah, Me Either... Good Luck!

Walk around the procedural generated map with no minimap whilst looking for a blue orb on the ground... while being chased around by many treasure hunters.

Walk into the orb to move on to the next level. The enemies get faster, have more health, and do more damage.

Oh yeah and the enemies can go through walls...

Controls:

[Space] - Shoots a projectile that will do 1 damage to the enemy. Also takes 1 health from you.

Movement WASD and Arrow Keys.

Ratings

Given 8🗳️ 3🗨️

Feedback

GabrielH
29. Apr 2019 · 20:00 UTC
I never thought of making the body parts actual currency, that was an interesting take on the theme.
Altough i feel like the game loop and its mechanics is something that could have been more explored in concept. The simplicity of it lead to the game being too empty or too full, deppending on the moment in its cycle.
I loved the aesthetic and idea, it leaves me wanting more. But for 48h the mechanics are impressive, great work!
SyncStelar
29. Apr 2019 · 20:11 UTC
It's so hard to tell whether there is a crossroad or not.
Sheepolution
29. Apr 2019 · 20:21 UTC
Interesting concept, but the game doesn't really play well. The room is very empty and it takes a very long time before reaching the blue orb. There's also the problem that your position resets but the treasure hunters don't, so eventually you get stuck and have to restart.
gilborn
30. Apr 2019 · 06:12 UTC
Spot on with the theme.

As @sheepolution mentioned, the reset of the enemy position is missing, especially if they reach your spawnpoint.

Nice 3D models, especially the enemys looked good.
shp
30. Apr 2019 · 16:52 UTC
A bit of texture on the wall would've done wonders to playability! it feels like a small miracle I found the exit in the first stage :)
Pedro137BR
01. May 2019 · 17:45 UTC
Really funny to see the treasure running :)
🎤 poisondart00
02. May 2019 · 01:04 UTC
@shp Yeah I was running really short on time. A lot could have been done better but I took too much time on the animations as I am relatively new to them and had many issues with animating the enemy characters.