Heartless Ninjas by King Kujito

Hire ninjas to protect your castle from enemies! Beware though, these ninjas are cold blooded murderers. They don't distinguish friend from foe! If you distribute your defenses tactically, you might be able to maintain trade with the occasional merchant.
In this tower defense game it's all about keeping enemies out whilst still being able to sneak past your own defenses.


I recommend playing the patch and rating the original. The genres used are stealth and tower defense. You can view the creation proces of Heartless Ninjas here: https://youtu.be/gHobN68ruNY
Post compo patch notes:
game now restarts when you reach 0 hp
spikes have been nerfed
search lights have been made brighter
rice incrementation has been halved
enemy spawn points instead of 1
Ratings
| Overall | 345th | 3.379⭐ | 35🧑⚖️ |
| Fun | 535th | 2.941⭐ | 36🧑⚖️ |
| Innovation | 193th | 3.647⭐ | 36🧑⚖️ |
| Theme | 247th | 3.809⭐ | 36🧑⚖️ |
| Graphics | 299th | 3.368⭐ | 36🧑⚖️ |
| Audio | 165th | 3.368⭐ | 36🧑⚖️ |
| Humor | 443th | 2.357⭐ | 30🧑⚖️ |
| Mood | 224th | 3.303⭐ | 35🧑⚖️ |
| Given | 40🗳️ | 26🗨️ |
But I really like the Idea and the gameplay (just sprinting looks weird and enemies as well as the merchant are a bit slow)
Is there a system behind enemy routes or is it random?
Love the concept! It was a little hard for me to play it at first, but I thought the graphics were great and the music fit perfectly.
Brownie points for the time lapse video :smile:
Nice work!
Graphics and audio are a good fit. Game looks and feels like it has potential for further expansion.
If you would mind telling me your OS and where you ran into performance issues, it would help me out a lot. Thanks :-)
It was not easy to understand at first but I figured out =)
The music sets the setting really well.
Gripes/suggestions (on Chrome, Win 10, decent specs - i5, 8 gig of RAM, GXT 950M):
* the run animation was super buggy for me and it rarely worked
* the merchant mode was running poorly - low FPS
* lack of feedback from the towers - I'm not at all sure how effective my towers were as some enemies passed through and some just kinda dropped dead
* arrows for camera control were pretty annoying
* does the merchant mode have to be 3D at all? I'd probably prefer to have it topdown, but that might be just me
The foundation is great. If you work on it further, it could really become something special. :thumbsup:
If you decide on doing an revamped version, I'd love to see the result.
As for the Animator - I have to get into that myself. I pretty much use dotween for everything, which can get messy quite easily and I should probably look at the default Unity toolset to be able to mix and match...