Enter The Labyrinth: 36 Chambers by StudioKraze

[raw]
made by StudioKraze for LD 40 (JAM)

ETL-screenshot-001w.jpg

Enter the Labyrinth of 36 Chambers.

Will you get lost or will you persevere and succeed?

One gong equals level one. Two gongs equal level two. Three gongs equal level three. Four gongs lead to the end.

8 exits deliver 8 signs.

Wise or lost ones may use pencil and paper.

Ratings

Overall 996th 2.935⭐ 25🧑‍⚖️
Fun 1090th 2.478⭐ 25🧑‍⚖️
Innovation 1049th 2.478⭐ 25🧑‍⚖️
Theme 1075th 2.545⭐ 24🧑‍⚖️
Graphics 882th 2.913⭐ 25🧑‍⚖️
Audio 470th 3.13⭐ 25🧑‍⚖️
Mood 472th 3.409⭐ 24🧑‍⚖️
Given 38🗳️ 0🗨️

Feedback

Ehnne
06. Dec 2017 · 12:52 UTC
The game gets quite interesting once you actually use a pencil and start mapping the level, but otherwise you may just wander between the rooms randomly until you get lucky ^^ A good addition for the future could be an in-game map that you draw yourself ? It could be fun and wouldn't force people to do the mapping outside of the game!

I'll also add a little problem I have with the sounds in general : the little interference sounds seem intended, maybe for immersion ? But I didn't quite like them in the end...
Then the gong sounds are not that easy to distinguish, it could use more clarity. I still love the concept of needing to listen to the audio clue, compare with the mapping and figure out your next move! I'd love a more developped game on this prototype!
Sarrixx
06. Dec 2017 · 14:48 UTC
Interesting concept for a game! I have to agree with @ehnne that the popping sounds were actually a bit intense in the end although they did add a bit to the atmosphere. And I also agree that an in-game map would be a great addition to this game. Nice entry though! Kudos!
rakart
06. Dec 2017 · 16:17 UTC
So I finished it without pen/paper but it was not the funniest thing.
The game is cool, design is really good but I feel it lacks a bit of gameplay.

Audio did not bother me, it was pretty good actually. The mood was also really well done.
I don't really see any relation to the theme.

Congratulations on the entry tho !
SG Alin
06. Dec 2017 · 16:46 UTC
it's fun.
bitsandcrafts
10. Dec 2017 · 12:16 UTC
Nice mood with the graphics and audio. Good job.
hiki911
10. Dec 2017 · 18:31 UTC
even after realizing what's going on and how to play the game i want to say that it has lack of feedback for user input. Maybe it's a good idea to show some interaction cursor when user focuses on red doors, also IMO character could move a little bit faster. interesting concept, but require more polishing. It doesn't feel as fun as for example Antichamber.
adhesion
10. Dec 2017 · 20:15 UTC
Cool vibe - I like the graphical effects and the sound design, and the audio cues were a nice touch. I made it out once but the gameplay/text puzzle weren't compelling enough to keep me playing the game. Seconding the idea for being able to map it yourself in-game, that would definitely be cool.
Kodiqi
11. Dec 2017 · 06:23 UTC
The atmosphere of the game is good, even though the graphics and audio are fairly minimal. The gameplay is quite simple, so I feel it needs something to give the player some kind of agency within the world, rather than just repeated attempts until they memorise (or stumble upon) the correct path. A game like The Stanley Parable uses the narration to do this. You could do it with text instead, as recording the voice within a jam timeframe would be difficult. Otherwise, even a tally of your failures would give the player a bit more feedback and sense of investment into the game, making them want to reach the end more.