Nucleotron by dogeveloper

[raw]
made by dogeveloper for LD 39 (JAM)

Find chargers and survive in a long, procedurally generated street against waves of enemies. Your charge goes down every second and also by moving and sprinting. I did not spend much time with this game so it sadly lacks sound.

Update: fixed ammo pickup bug and slightly adjusted weapon damage

Controls: WASD - movement SHIFT - sprint - uses charge Left/right mouse - shoot primary/secondary weapon F - interact with chargers The health bar is on the back of the robot. The charging stations have limited capacity which is indicated by the green bar on their side.

43af4cf792bd7c38ee0d0d59243368b4.jpg

Ratings

Given 5🗳️ 3🗨️

Feedback

Sno0w
01. Aug 2017 · 02:36 UTC
I love the fact that the AI in your game don't imediately lock onto your position and just mow you down. But I would like to see a health bar because I don't know what was going on half the time. Your game looks beautiful. I love the effects and they deserve what ever recognition they get!
🎤 dogeveloper
01. Aug 2017 · 02:45 UTC
Thanks! The health bar is on the back of the robot, gonna add it to the description.
Charles Sun
01. Aug 2017 · 03:48 UTC
Very nicely done. I see you made this in <15 hours, pretty impressive. I was also confused about the health bar but I see you've included it now. Graphics was pretty cool, very cyberpunk-ish. I would have liked a quit button because I had to alt-tab.
AurynSky Games
01. Aug 2017 · 03:49 UTC
Awesome game! Is there no sound!?
David Greene
01. Aug 2017 · 12:11 UTC
I'm still confused at the health bar bit and I found it to be a very hard game. Is the goal to not be able to survive for very long (aka, wave shooter flappy bird?) or is it supposed to be beatable?
🎤 dogeveloper
01. Aug 2017 · 14:25 UTC
Its supposed to be hard tho i lowered the difficulty a bit after release.
🎤 dogeveloper
01. Aug 2017 · 14:25 UTC
Its supposed to be hard tho i lowered the difficulty a bit after release.
🎤 dogeveloper
01. Aug 2017 · 14:25 UTC
Its supposed to be hard tho i lowered the difficulty a bit after release.