Shapeshift Inc by Jajo
Welcome, to Shapeshift Inc.
The name is essentially unrelated to the game; I just thought it sounded fun. I guess I could call this a finished product, although it's not what I "envisioned." Then again, what is in Ludum Dare? I'm glad I took part.
The aim of the game is to use the tetris-like board on the screen to defeat your enemy. However, the shapes change after each attack, so you could use this to your advantage, or it could permanently cripple your chance of victory. You must select the largest group of shapes of the same type to maximise damage against your foe.
Thank you for reading, best of luck to everyone :)
The name is essentially unrelated to the game; I just thought it sounded fun. I guess I could call this a finished product, although it's not what I "envisioned." Then again, what is in Ludum Dare? I'm glad I took part.
The aim of the game is to use the tetris-like board on the screen to defeat your enemy. However, the shapes change after each attack, so you could use this to your advantage, or it could permanently cripple your chance of victory. You must select the largest group of shapes of the same type to maximise damage against your foe.
Thank you for reading, best of luck to everyone :)
Ratings
| Coolness | 26% | 1934 |
| Overall | 2.75 | 813 |
| Fun | 2.80 | 686 |
| Graphics | 2.33 | 803 |
| Innovation | 3.20 | 403 |
I would like to see some more depth on it. It ended up being a "find-the-largest-group" game somehow.
Explore some more on this concept, it could be a good game ;)
I think that combining a pattern matching game with "battle" mechanics is an interesting idea.
If you are going to develop the game further, a suggestion for an additional mechanic, could be to shift the tiles above the removed tiles downwards, tetris-style (and then add the new random tiles at the top). This would allow for more "strategy" in aligning the rest of the colors to your advantage :)