Shapeshift Inc by Jajo

[raw]
made by Jajo for LD35 (COMPO)
Welcome, to Shapeshift Inc.
The name is essentially unrelated to the game; I just thought it sounded fun. I guess I could call this a finished product, although it's not what I "envisioned." Then again, what is in Ludum Dare? I'm glad I took part.

The aim of the game is to use the tetris-like board on the screen to defeat your enemy. However, the shapes change after each attack, so you could use this to your advantage, or it could permanently cripple your chance of victory. You must select the largest group of shapes of the same type to maximise damage against your foe.

Thank you for reading, best of luck to everyone :)

Ratings

Coolness 26% 1934
Overall 2.75 813
Fun 2.80 686
Graphics 2.33 803
Innovation 3.20 403

Feedback

Squatch
20. Apr 2016 路 02:44 UTC
I like that you used Java with LWJGL (At least I think you used LWJGL). The game is challenging, and I haven't seen anyone else use this concept.
馃帳 Jajo
22. Apr 2016 路 16:56 UTC
Slick2D, actually. It's a library that uses LWJGL.
sftrabbit
22. Apr 2016 路 17:23 UTC
Unfortunately I get "Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path" - I guess the LWJGL dependency should be shipped with it?
macronoid
22. Apr 2016 路 17:35 UTC
Interesting mechanic. It's hard to come up with a "puzzle" game on a game jam.

I would like to see some more depth on it. It ended up being a "find-the-largest-group" game somehow.

Explore some more on this concept, it could be a good game ;)
Somnium
22. Apr 2016 路 18:42 UTC
Nice puzzle game :)

I think that combining a pattern matching game with "battle" mechanics is an interesting idea.

If you are going to develop the game further, a suggestion for an additional mechanic, could be to shift the tiles above the removed tiles downwards, tetris-style (and then add the new random tiles at the top). This would allow for more "strategy" in aligning the rest of the colors to your advantage :)
Nnnnneeeedddd
29. Apr 2016 路 14:22 UTC
I don't really understand what I am supposed to do :/.
Walnoot
29. Apr 2016 路 14:44 UTC
Sadly I got the same error as sftrabbit, I'd play this if you could resolve the issue :)
SpareWizard
03. May 2016 路 17:38 UTC
I really liked the concept, but it would be better with more strategic depth than click on the largest area. Perhaps if the different shapes did different actions?
TheCain
03. May 2016 路 22:10 UTC
The mechanic could work if you added more interactions. Such as moving the tiles somehow.
馃帳 Jajo
04. May 2016 路 18:39 UTC
Thanks for all the advice, I've certainly taken it into account :)
qu2
05. May 2016 路 21:04 UTC
Well done for getting this in. It's a nice idea, but I agree with others that you should experiment more with the mechanic.