Kill Paouf V by shubart
A basic vertical shooter.
*You can buy some upgrades with your own life when you are over special zones (RED zone). *
You can sell some upgrades to restore your own life when you are over special zones (BLUE zone).
All assets are googled (and propably copyrighted for some).
But the game engine is mine:
The source is split in three parts:
- Ludum44: the game itself
- chaos: a base C++ libray, the core of the engine
- death: another library more dedicated for games
Otherwise i use the following C++ libraries
- OpenGL (4.5)
- Glew
- Glfw
- Irrklang
- Boost with MPL
- STL
- FreeImage
- Glm
- Tinyxml2
- Freetype
- Nlohmann/json
And
- TiledMap Editor
Sources are publicly given but due to some libraires dependencies, you probably won't be able to compile. Let me know if you want some informations relative to the code.
The game only has 3 levels (and are almost copies of one another). Maybe i will rework on that later (and maybe a post ludum incoming version)



GAMEPAD CONTROLS:
Gamepad to displace
Button A: fire
Button B: slower but more powerfull charged fire
(keep 1 second. beware, no feedback implemented :( )
Button Y: trade your life for upgrades or the inverse
Start / Select : pause the game
KEYBOARD CONTROLS:
Arrows to move
SPACEBAR: fire
CONTROL : slower but more powerfull charged fire
(keep 1 second. beware, no feedback implemented :( )
ALT : trade your life for upgrades or the inverse
P : Pause
ESC : Restart
Ratings
| Given | 42🗳️ | 45🗨️ |
I liked the basic theme idea, upgrades but at a revocable cost. Gameplay solid enough.
Congratulation for building a game out of your own tool. I feel like the game itself is nothing particularly interesting, but I think you are aware of that too.
Keep the engine growing, that has a lot of value knowledge wise.
The game is enjoyable but I found that the difficulty curve is a little high as it threw me into the deep end and died within the first few waves of enemies.