Nanoscale Marauder by ted

Head into the hidden microscopic bowels of a Russian ambassador, and do battle with 50's US Army Technology at a scale never before seen... ANTI-EPIC!
Take control of a sweet Nanoscale battlecruiser with Near Field Static Shock Defense Systems, Razor-sharp Micro Drones, blistering EMP bombs, and holy-crap-did-you-see-that Lightning Blasts.
With gameplay inspired by Diablo and hero levels in StarCraft, combined with sweet full-screen effects that make it seem like a home movie from the atomic age, you'll never be so happy as when you drill into a fat cell for sweet caloric energy as you level up your skillz!
Day One Post Jam
This build has UI improvements which vastly improve the look and feel. It also has working quality settings (Plain, Fancy, and Deluxe) that make sure your computer won't melt. Please try Deluxe first, though. It makes things look goooood.

Builds
Windows & Mac
- http://oreganik.com/games/nanoscale/NanoscaleMarauderWin.zip
- http://oreganik.com/games/nanoscale/NanoscaleMarauderMac.zip
Windows & Mac Day One Post Jam
(see above for details) - http://oreganik.com/games/nanoscale/NanoscaleMarauderWinPostJam.zip - http://oreganik.com/games/nanoscale/NanoscaleMarauderMacPostJam.zip
Screen Shots
Original Jam
- http://oreganik.com/games/nanoscale/nanoscalemarauder1.jpg
- http://oreganik.com/games/nanoscale/nanoscalemarauder2.jpg
- http://oreganik.com/games/nanoscale/nanoscalemarauder3.jpg
- http://oreganik.com/games/nanoscale/nanoscalemarauder4.jpg
Day One Post Jam
- http://oreganik.com/games/nanoscale/nanoscalemarauderpostjam_1.png
- http://oreganik.com/games/nanoscale/nanoscalemarauderpostjam_2.png
YouTube Play Through (original 72 hour entry)
https://youtu.be/JhRyKNav5lY
Credits
- Ted Brown - Design & Code
- Chris Fulkerson - Art
- Michael Jones - Music & Sound
- Nick Moeller - Additional Design
- Vance Naegle - UI Art
Ratings
| Given | 0🗳️ | 0🗨️ |
Really shiny graphics, this game looks great - Unfortunately I didn't realize that until well after the first run because the UI is so initially complex and overwhelming. Background audio is pretty great but the move command SFX quickly gets pretty grating. I really dislike the abrupt stop when reaching the end of a move command, and that enemies spawn literally on top of you. The weapon/defense variety is welcome and overall this seems like a pretty solid game that just needs some serious user interaction polish/refinement.
I played this game on stream at https://www.twitch.tv/videos/139973818 - Time 51:30