Promethium by Postcursor Laboratories

[raw]
made by Postcursor Laboratories for LD35 (JAM)
https://github.com/postcursor-laboratories/ludum-dare-2016/

You can shapeshift into all the 4 classical elements. As such you have been tasked with murdering every single robot, which is what shapeshifters do. Can you kill all the robots before they kill you?

Controls:
Arrow Keys to move
1,2,3,4,5 to shapeshift (Human, Earth, Water, Fire, Air, respectively)
Z to punch
X to use Spell 1
C to use Spell 2

Spells:
Human: No spells
Earth: Rock Throw (lob a rock with gravity), Fissure (Wall of rocks stuns enemies in front of you)
Water: Surf (Dash forward), Frostbite (freeze and amplify damage)
Fire: Fireball (Throw AOE), Heatwave (Cast a line of fire that deals DOT)
Air: Gust (Fly for 5 seconds)

Made in 72 (73) hours using PhaserJS with HTML5 and ES6/Javascript, by a team of 4:
Charlie Green, __Init__, Kenyon Prater, and Kenzierocks

We ran out of time to do sound, basic balancing, and having a win condition, lose condition, or anything, but the concept is there.

Ratings

Coolness 36% 1666
Overall(Jam) 2.89 871
Fun(Jam) 2.89 726
Graphics(Jam) 3.10 678
Humor(Jam) 2.11 697
Innovation(Jam) 2.82 738
Mood(Jam) 2.73 810
Theme(Jam) 3.89 146

Feedback

MissVioletVi
19. Apr 2016 路 05:23 UTC
This game was amazing. So creative, so visually impressive. I loved the use of animation. The game matched the theme perfectly. There are a few balancing issues (FIRE OP), but still amazing.
馃帳 Postcursor Laboratories
19. Apr 2016 路 05:33 UTC
Thanks! We were going to add cooldowns on the abilities so you couldn't just spam fire*infinity, but we ran out of time. :P
B0pt1K
19. Apr 2016 路 08:22 UTC
This game was brilliant :) The shape shifting implementation was great, and I really enjoyed the animations you had. The game was a lot of fun, if I had to mention one thing that could be improved, I would suggest perhaps the jump, seemed kind of floaty. But that's just a small thing and does not detract from the enjoyment of this game.
LoHii
19. Apr 2016 路 08:32 UTC
The fire dude was way too strong :D
wavertron
19. Apr 2016 路 08:48 UTC
IMO a little too much particle effects. Some sound effects would have really added to feedback/feel of the game when firing/getting hit etc. But great job overall.
dusho
20. Apr 2016 路 19:46 UTC
guess i bugged out after while.. also got pretty laggy
nice idea, though
namrog84
22. Apr 2016 路 04:33 UTC
i died! they died! we all died! fun!
馃帳 Postcursor Laboratories
23. Apr 2016 路 05:44 UTC
Thanks for all the feedback, we've just pushed a fix for a bullet leak that led to a lot of lag. It should run much better now.
Larzan
23. Apr 2016 路 10:02 UTC
Hm, i couldn't shapeshift, just punshing. Then when i died the game kept going, i was invisible but could still punch, but still no shapeshift? (Win7-64 Chrome)
fin_nolimit
23. Apr 2016 路 21:12 UTC
That was fun!
馃帳 Postcursor Laboratories
23. Apr 2016 路 23:32 UTC
@Larzan: Unsure why you couldn't shapeshift, but we weren't able to implement a restart for after you die, so the game does keep going and it pretends you are alive but unable to move.
deathray
27. Apr 2016 路 03:17 UTC
I liked the elemental forms... but the enemies were a little boring. Would be nice if there were different enemies vulnerable to different forms.
shane1090
27. Apr 2016 路 22:46 UTC
Liked the concept of shifting into the different elements but felt it should have had different enemies that either react or needed to be killed in different ways. I killed all the robots on the bottom level and couldn't see if there was any further progress to be had. Fun idea though, nice job!
LoneStranger
28. Apr 2016 路 08:32 UTC
Love the characters and the animations.
Rock Eaters
28. Apr 2016 路 22:19 UTC
i dont really understant what happen, but nice robots :)
tomlum
29. Apr 2016 路 13:37 UTC
Easily the most fun transformations I've seen. Unique but intuitive and all very different. Animation and graphics are also super on point.
Toonhawk
01. May 2016 路 17:02 UTC
decent take on the theme, but maybe it would've been better to have only 2 or 3 transformations and spend more time on figuring out what to do with them. This seems more like a tech demo than a game.