INKrease by bsymon

INKrease is a game about throwing paint at your opponent face !
The players, when hit by opponent, are covered by paint and spread it everywhere when moving. The main goal is to cover the entire area with your paint by using your opponent's movement.
Download & Play
You need to be 2 players with 2 controllers ! (sorry for this)
https://webster04.itch.io/inkrease
Control
Movement : Use left joystick to choose direction | RT to accelerate !
Shoot : Use RB to shoot
Refill : Use LB to refill weapon when it's recovering (you must be on YOUR paint)
Keyboard Controller coming soon !
https://www.youtube.com/watch?v=o-rviatozxQ

Features
shooting
The avatar is shooting in the movement's direction, you have to HOLD RB, till you keep holding the input your gauge will decrease ! If it is empty you will be in OverHeat, then a cooldown start till you can start shooting again !
More you'r hit by your opponent in a row, the longer he will spread your paint !
Absorbing
You can reduce the cooldown of the overheat by absorbing your own paint when moving on it and using LB button it will reduce your territory so use it carefully ! :D
Movement
The avatar have some inertial movement, the movement is slow when you are on your opponent's paint, but the speed increase in your own paint.
Spreading
When you are hit by opponent shot, you will spread his paint color on the area, the scale depends on your speed, if you move fast the splat will be small, and if you move slowly, the splat will be bigger.
Foreseen
Gameplay
- Add a timer to finish a game
- Add some obstacles in the area (to challenge movement)
- Balance shot
- Work on Absorbing ratio
- Add a dash
UI
- Feedback when in Overheat
- Feedback when hit by opponents
- Better Gauge (it's actually not really full or empty)
- Diegetic Information (Timer, Paint Gauge)
Graphics
- Work on the avatar
- Work on projectile
- Work on the environnement
And so much more ! Please tell me what you think about this project, and which point we must improve !
Team
Hervé DAFFLON - Game Design - Graphics/UI - Sound
Benjamin SIMON
- Game Design
- Programmation
- Integration
| Windows | https://webster04.itch.io/inkrease |
| Original URL | https://ldjam.com/events/ludum-dare/39/inkrease |
Ratings
| Overall | 607th | 3.083⭐ | 50🧑⚖️ |
| Fun | 403th | 3.174⭐ | 48🧑⚖️ |
| Innovation | 375th | 3.13⭐ | 48🧑⚖️ |
| Theme | 786th | 2.609⭐ | 48🧑⚖️ |
| Graphics | 564th | 3.14⭐ | 52🧑⚖️ |
| Humor | 248th | 2.864⭐ | 46🧑⚖️ |
| Mood | 661th | 2.721⭐ | 45🧑⚖️ |
| Given | 46🗳️ | 48🗨️ |
Only thing is that the penguin is hard to control.
Great entry!
We hesitate to keep control hard, cuz it's a real intention from us for the future, when some level design will be implemented ! maybe reduce the inertia, wich is quite high i admit :p
By the way, pause and main menu are quite simple to add and gives the game a good touch.
Good job!
We know that it's quite risky to require 2 player and 2 xbox controller, but it was more simple for us to dev :p And we lost a lot of time with the main feature (the paint).
We are working on a menu that is made to learn the players to move and shoot.
And yes. We will think about AI even it can be hard (and time cost) to do a nice one
Unfortunately the game would've needed most of the ideas you have for the post-jam version to be truly fun in multiplayer.
Working on some new design ! With more diegetic information
Don't worry, this work is for the After jam project !
And actually if we put a keyboard controller it will be badly playable, because of the analogic controller for movement (like car game) | We are implementing one, we will see then

The controls feel slightly floaty. I am a bit confused by how the ink shot is supposed to work in conjunction with your ink meter. It doesn't take much to initialise the shot, however it just won't work when you're below 50%.
Another concern is that players could just camp in their own ink, because they won't be spreading more ink that way. They have to move over blank tiles in order to do so.
The hitboxes of the level borders are more or less accurate
The graphics are clean and rather minimalistic, but it looks cool how the ink spreads.
The ink tanks are a little in the way of seeing the level borders.
A small soundtrack would have been cool...
The sounds effects are a little rough.
But, i'd love to see more progression on this game. Thumbs up for 2D Splattoon. As of now it lacks a little, and obviously is not meant to be a single player experience.
if you do that the other player will aim you and you will loose your ink. If you'r not moving the ink splat will be bigger, and the movement are made to not be fully accurate so staying in your ink is pretty unpossible ;)
and if the player have the place to stay in the opponent ink, that mean he's just loosing the game :) so 0 interest to camp ;)
But what you say is logic if you'r playing alone, we are sorry for this low "accessibility" :(
I don't have anyone to play with though :'(
Really nice idea, will be a good game for happy versus sessions with friends when it's fully finished.