rhythm fps : CQBeATS by Ramalammy

for the second Ludum Dare i've done, i decided to make a rhythm-based shooter. i'm pretty proud of the result and i definitely want to expand on it as things go on. please enjoy.
----------------------------------------------------- notes: - anywhere outside the main area doesn't have collision, so dont wander off too far - you can press escape to quit at any time - i didnt have time to add a results screen, so you have to exit the game once you complete the track - EDIT: fixed a mistake which should keep the game running more smoothly from here on
----------------------------------------------------- credits:
ramona : programming
sympolite : music
sfx samples : soundbible
special thanks: yu chao, sophie houlden
| Windows | https://www.dropbox.com/s/rj9uyc293eanlyk/CQBeATS%20_build%20LUDUM41FINAL%20FIX.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/41/rhythm-shooter-cqbeats |
Ratings
| Given | 5🗳️ | 0🗨️ |
Feedback
minirop
24. Apr 2018 · 17:31 UTC
funny, I did the same mix (but in 2D and not as polished). Well done!
Dovakla
29. Apr 2018 · 01:52 UTC
Cool idea. I bet it would be really great if you could find a way to implement enemies. It took me a bit to figure out what the colors meant and when I what I was supposed to shoot, but I did... passably by the end. You should also see if you can get a scoring system at the end.